[Bf-committers] Blender new interface suggestion

Colin Knueppel colin.k.work at gmail.com
Mon Oct 14 18:05:32 CEST 2013

I might reword your request as,
Blender could save a lot of work space if they relied on more iconography
instead of text.

My own addition, use the helper text to name the tool and the associated
hotkeys, rather than the short descriptions that don't usually help.
Blender should instead start relying on a wiki for describing features, and
put the link in the description beside the tool name. The tool will use
less work space, and a title and link better educate users to all the
features of a tool, as well as maybe give scripting pathways for ambitious

On Mon, Oct 14, 2013 at 8:43 AM, Crs Mrn <mahri726 at gmail.com> wrote:

> I have a suggestion for you: a new Blender interface. The actual one is
> quite claustrophobic. The viewport is too small compared to the surrounding
> pannels. I suggest you to make an interface similar to Maya. There are a
> lot of 3D softwares that use this kind of interface , with icons. From
> Blender 2.5 , the interface got better . Here is what I propose next:
> Tool shelf- very thin, with tools with icons.
> File/edit bar updated so the edges and specials menus to be easily found
> there.
> Object mode/edit mode/sculpt mode button moved up, above the 3D view.
> Smaller frame bar.
> The idea is that the 3D view window to be as big as possible, and the other
> elements arranged in a more intuitive way, to be more confortable to the
> user. Also, an upper icon shelf is also good to add.
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