[Bf-committers] Blender as a sound/music software

Cezary Kopias cezary.kopias at gmail.com
Tue Oct 8 19:01:49 CEST 2013


Does anybody successfully set-up jack connection on windows?


2013/10/8 Patrick Shirkey <pshirkey at boosthardware.com>

>
> On Wed, October 9, 2013 2:41 am, Crs Mrn wrote:
> > Ok...Jack enables you to root sound from Blender to other app. It would
> be
> > cool for Blender to incorporate itself a DAW component. It would be cool
> > to
> > make music or edit sounds as you do clips with Movie Editor function.
> Hope
> > someone will integrate it sometime.
>
> JACK allows full interapp sync so you can edit your audio in "kontakt" and
> hear it played back in sync with Blender timeline when you press the play
> button in Blender.
>
>
>
>
> > În data de 08.10.2013 16:21, "Patrick Shirkey"
> > <pshirkey at boosthardware.com>
> > a scris:
> >>
> >>
> >> On Tue, October 8, 2013 10:16 pm, Crs Mrn wrote:
> >> > So...firstly Blender low poly 3D modeller, an organic modeller, a game
> >> > engine and a movie editor. I've got a cool concept of something to
> >> add:
> >> > Sound editor. As an indie game developprr, you often use the same
> >> > instances
> >> > of sounds than hundreds or thousands used before, with no editing.
> >> > Secondly, if in a game there are more sound sources that emmit the
> >> same
> >> > sound, let's say the fountains in Oblivion, an unpleasant effect of
> >> > filtering appears. So you need more instances of the same sound. So,
> >> for
> >> > indies, a sound creation/facility would be useful. Are there free
> >> > resources
> >> > for the effects or generators? Yes...there are thousands of free VST
> >> > plugins ready for use in any situation . Here is the interface I've
> > tought
> >> > of:
> >> >
> >> > There are two windows, one above the other. The lower one, smaller, is
> > the
> >> > mixer. It contains channels. Above each channel, there is a jack.
> >> > The Upper window, bigger, is the canvas. Here each effect or generator
> > is
> >> > displayed as a loose box that shows an icon with that vst interface in
> >> > case
> >> > of effect vst, or a preview of notes, in the case of a generator vst.
> >> > Clicking a box brings up the full vst interface. Clicking the notes
> > button
> >> > on the generator plugin box brings up the midi notes editor(if you
> > simply
> >> > click on box, the generator interface, let's say Kontakt 5, is
> >> > displayed.).    As I mentioned, each box can be moved around on the
> >> > canvas.
> >> > Each box has an output, respectively an imput for effects plugin. Each
> > box
> >> > can be connected with the other, as in the case of Blender Shaders.
> >> The
> >> > final connection is from the last effect to one of the jacks on the
> >> > mixer.     So...here are the steps .
> >> > 1. File >import> generator vst.
> >> > A box appears with that vst interface.
> >> > 2. Click the notes button on the box
> >> > A midi table appears, allowing me to edit notes.
> >> > 3. Close the notes window and click on the middle of the box, now with
> >> > notes preview on it
> >> >    The Kontakt interface appears, allowing me to select instrument.
> >> > 4. File-import-effect vst
> >> > Another box appears.
> >> > 3. Connect generator output to effect imput.
> >> > 4. Connect effect output to one of the coresponding mixer channel jack
> > and
> >> > you're done.
> >> >
> >> >    What do you think?
> >> >
> >>
> >> Do you know about JACK support in Blender? It will let you use any
> >> software that supports JACK.
> >>
> >> JACK runs on linux/osx/win.
> >>
> >> JACK is an open source audio routing system for professional audio.
> >>
> >> http://jackaudio.org
> >>
> >>
> >>
> >>
> >>
> >> --
> >> Patrick Shirkey
> >> Boost Hardware Ltd
> >> _______________________________________________
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>
>
> --
> Patrick Shirkey
> Boost Hardware Ltd
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