[Bf-committers] Newton fluid control in smoke module

Patrick Fuerst pat.fuerst at gmail.com
Thu Oct 3 10:59:26 CEST 2013


Hi Brecht, 

thanks for the tip. I will take a look there. 

Patrick
	


On Oct 2, 2013, at 2:19 PM, Brecht Van Lommel <brechtvanlommel at pandora.be> wrote:

> Hi Patrick,
> 
> The fluid simulator supports control objects, so I imagine the smoke
> simulation system could get something similar, where you have a
> Control smoke type next to Domain, Flow and Collision.
> 
> Miika Hämäläinen and Daniel Genrich are the smoke experts, they might
> have more specific ideas about how this should be implemented.
> 
> Brecht.
> 
> 
> On Wed, Oct 2, 2013 at 1:34 PM, Patrick Fuerst <pat.fuerst at gmail.com> wrote:
>> 
>> 
>> Hey all.
>> 
>> I'm new here and want to introduce myself first.  I'm a student at the Technical University of Vienna studying Computer Graphics. Currently I'm working on my Bachelor thesis implementing an algorithm to control newton fluids.
>> http://cg.iit.bme.hu/~zsolnai/gfx/fluidcontrol/real_time_fluid_control.pdf
>> Already implemented it in Blender.
>> 
>> Currently I'm testing it, by adding obstacles (serving as my boundaries for the smoke distribution ) like a sphere with the old code of the wave turbulence.
>> The next step would be to add some code, so it would be  possible to add any kind of geometry serving as my target distribution.  Like adding collision objects.
>> 
>> Would appreciate some thoughts about this.
>> 
>> 
>> cheers,
>> Patrick
>> 
>> 
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



More information about the Bf-committers mailing list