[Bf-committers] developer.blender.org open!

Brecht Van Lommel brechtvanlommel at pandora.be
Mon Nov 18 21:31:55 CET 2013

I added a Todo task for the game engine categories now so I don't forget:

On Mon, Nov 18, 2013 at 5:33 AM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:
> On Mon, Nov 18, 2013 at 1:34 AM, Mitchell Stokes <mogurijin at gmail.com> wrote:
>> Another thing, do we need an "OpenGL Error" task type when we have an
>> "OpenGL/Gfx" project tag?
> The OpenGL Error tracker used to collect bugs in graphics drivers or cards:
> http://wiki.blender.org/index.php/Dev:Doc/Tools/Phabricator#Tasks
> Personally I don't mind having them as closed tasks in the OpenGL/Gfx
> project, as I expect no one was browsing that OpenGL Error tracker
> anyway, so if no one objects I can change that.
>> On Sun, Nov 17, 2013 at 4:31 PM, Mitchell Stokes <mogurijin at gmail.com>wrote:
>>> We appear to have lost our categories for the BGE bug tracker. We used to
>>> have categories such as animation, rendering, physics, logic, audio, etc.
>>> Now we just have a mess of "BGE bugs." Also, is there a way to get an idea
>>> of how many bugs there are? When I'm in Maniphest, it just tells me how
>>> many bugs are being displayed on the page.
> We don't have an easy way of per-project categories in Maniphest,
> because you can assign multiple projects to tasks and there's no
> functionality for per-project fields builtin. For the rest of Blender
> we turned categories into projects to correspond to the module teams.
> I'd like to have a way to show custom fields depending which projects
> are assigned but that doesn't exist at the moment and seems reasonably
> complex to add so it might take me a while to get to that, but could
> be done if depend on that a lot. The immediate workaround is for you
> to save custom queries with e.g. Contains Text = "Category: Physics",
> if you tend to look at particular types of bugs often. Another quick
> solution I could do is to add more projects like "GE Physics" and tag
> the bugs with those. How much time I spend on this depends a bit on
> how important this is to you.
> For the bug count, we will add some way to see that, the workaround
> for now is just go the next page and do 100+91 = 191 open game engine
> bugs.
> http://developer.blender.org/T37436
> Brecht.

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