[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [61096] trunk/blender/source/gameengine: BGE: Cleaning up the BGE' s physics code and removing KX_IPhysicsController and KX_BulletPhysicsController .

Piotr Arlukowicz piotao at gmail.com
Mon Nov 4 22:43:58 CET 2013


Confirmed, but I have a bit diffrent error:

Compiling ==> 'RAS_OpenGLRasterizer.cpp'
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp:56:22:
fatal error: BLF_api.h: Nie ma takiego pliku ani katalogu
compilation terminated.
scons: ***
[/mnt/sdb1/store/work/blender-svn/build/linux/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.o]
Error 1
scons: building terminated because of errors.


The file BLF_api.h is in source/blender/blenfont directory (strange
dependence?), but symbolic link to this file I've created won't help,
causing another error, this time Value.h is not found (but it is present in
source/gameengine/Expressions):

Compiling ==> 'RAS_OpenGLRasterizer.cpp'
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp:61:19:
fatal error: Value.h: Nie ma takiego pliku ani katalogu
compilation terminated.
scons: ***
[/mnt/sdb1/store/work/blender-svn/build/linux/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.o]
Error 1
scons: building terminated because of errors.

Linking it also, won't help, because there are more such files. I can try
to link all of them, but this is ugly hack and not a proper solution at
all. But I don't know how to enable this path to -I compiler directive
using scons :(


pz
piotr
--
Piotr Arlukowicz
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P++(+++)$>++++ L++(+++)$@>++++$ !E---(---)>++ W++(+++)$@>+++ N(+)>++ o--?
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y+++
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2013/11/4 Thomas Dinges <blender at dingto.org>

> Hi,
> after all these commits, I cannot builds BGE anymore. (Win x64, scons,
> msvc 2008).
>
> d:\blender_dev\code\trunk\source\gameengine\rasterizer\RAS_Polygon.h(39)
> : error
>   C2871: 'std': Es ist kein Namespace mit diesem Namen vorhanden
>
> ...
>
> scons: ***
> [D:\blender_dev\code\build\trunk\source\gameengine\Rasterizer\RAS_Pol
> ygon.obj] Error 2
>
> source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp(56)
> :
>   fatal error C1083: Datei (Include) kann nicht geöffnet werden:
> "BLF_api.h": No
> such file or directory
> scons: ***
> [D:\blender_dev\code\build\trunk\source\gameengine\Rasterizer\RAS_Ope
> nGLRasterizer\RAS_OpenGLRasterizer.obj] Error 2
> scons: building terminated because of errors.
>
> Thomas
>
> Am 04.11.2013 20:22, schrieb Mitchell Stokes:
> > Revision: 61096
> >
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=61096
> > Author:   moguri
> > Date:     2013-11-04 19:22:47 +0000 (Mon, 04 Nov 2013)
> > Log Message:
> > -----------
> > BGE: Cleaning up the BGE's physics code and removing
> KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use
> PHY_IPhysicsController, which removes a lot of duplicate code.
>
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> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


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