[Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

Jakub Zolcik j.zolcik at allblue.pl
Fri May 31 23:18:37 CEST 2013


When I now look at what I wrote, I see I might have been "a little bit" 
unclear (or don't know about something?).

I was trying to compile Python Wrapper for Leap Motion on Win7 x64.

Kuba

W dniu 2013-05-31 22:46, Jürgen Herrmann pisze:
> Hi,
>
> do you use the vc11 libs from svn and CMake for building?
> Scons doesn't work yet, I had no time to change the scripts for MSVC 2012 compatibility yet.
>
> /Jürgen
>
> Am 31.05.2013 um 21:13 schrieb Jakub Zolcik <j.zolcik at allblue.pl>:
>
>> Finally got mine too.
>>
>> Did anyone succesfully compiled python wrapper that works with Blender
>> for Windows (7) 64bit? I am having some issues with Visual Studio 2012...
>>
>> Has there been some discussion about coordinating Leap Motion
>> integration to Blender? After playing with it a little bit I have some
>> more thoughts about the subject.
>>
>> Kuba
>>
>> W dniu 2013-05-26 22:34, Sean Olson pisze:
>>> Got mine too.  I agree it could work well with gestures combined with Pie
>>> Menus - I was thinking along similar lines.  Imagine something like this:
>>>
>>> Hold a number of fingers up, this will activate a set pie - (So for
>>> instance,  hold two fingers out like horizontal bunny ears and it will
>>> activate pie #2) - then swipe in the direction of the menu you want to
>>> select.  So, if you wanted to select the NE Pie of Piemenu #5 you would
>>> would just lay your hand out flat and swipe in a diagonal up direction.
>>>   (The number of pies could be increased a lot by using binary with your
>>> fingers as digits, but I think this might get way too confusing).
>>>
>>> View navigation could be fun too - I find the precision was a bit
>>> frustrating with free control (I had trouble positioning a cube in test
>>> apps), but jumping into orthogonal views could work.  Imagine this - Make a
>>> fist (track palm) and move it vertical up to go into bottom view, vertical
>>> down to go into top view, left to go into right view, and right to go into
>>> left view, push forward like a punch to go into back view and pull to go
>>> into front.  Could work nicely.  (I described the objects versus object in
>>> opposite terms because then it feels like you are actually "throwing the
>>> object in the correct direction", you "push" the front of the object to the
>>> left in order to see the right side of the object).
>>>
>>> Also, there is some good series of articles here on integrating leap into
>>> 3d programs and what works/what does not - worth a good read.  Might help
>>> save some time in experiments that just don't work at all.
>>> http://goo.gl/7qlTt
>>>
>>> Thanks for weathering my brainstorms,
>>> -Sean
>>>
>>>
>>> On Sun, May 26, 2013 at 2:47 PM, Jakub Żółcik <j.zolcik at allblue.pl> wrote:
>>>
>>>> Haven't even got shipping tracking link to mine yet :(
>>>>
>>>> As I was expecting Leap Motion won't do any good for modeling I got a
>>>> little bit different idea. When I will get mine I will try to develop
>>>> set of gestures that will allow replacing keyboard when using blender
>>>> and enable view control. I think it will be especially efficient with
>>>> pie menus. What do you think?
>>>>
>>>> Jakub Zolcik
>>>>
>>>> W dniu 2013-05-26 20:40, Jonathan Williamson pisze:
>>>>> I got mine as well. It's definitely different and takes a bit of getting
>>>>> use to. I think it shows a lot of promise for cool presentation tools,
>>>> but
>>>>> not so much for productive tools.
>>>>>
>>>>> Jonathan Williamson
>>>>> http://cgcookie.com
>>>>>
>>>>>
>>>>> On Sun, May 26, 2013 at 11:18 AM, Knapp <magick.crow at gmail.com> wrote:
>>>>>
>>>>>>> - Leap Motion device seed has started, we wait a bit for it to arrive
>>>>>> everywhere. There's a developer from Leap who already added support for
>>>> the
>>>>>> BGE, he will be connecting with us soonish.
>>>>>>
>>>>>> Got mine last week. They sent it fed-X! I live in Germany. Been
>>>>>> playing with it a little bit. It is rather fun but also hard to
>>>>>> control so far. I am not put off by the hardness. The mouse was a pain
>>>>>> when I started with it too. Had to keep picking it up and sometimes it
>>>>>> ran off the desk. :-)
>>>>>>
>>>>>> --
>>>>>> Douglas E Knapp
>>>>>>
>>>>>> Creative Commons Film Group, Helping people make open source movies
>>>>>> with open source software!
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>>>>>>
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>>>>>> Please link to me and trade links with me!
>>>>>>
>>>>>> Open Source Sci-Fi mmoRPG Game project.
>>>>>> http://sf-journey-creations.wikispot.org/Front_Page
>>>>>> http://code.google.com/p/perspectiveproject/
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