[Bf-committers] Bevel

Howard Trickey howard.trickey at gmail.com
Tue May 28 01:02:09 CEST 2013


Yes, that's on the stack of bugs I was referring to.
I have half-written code to fix it, but it is hard to finish and I put
it aside to work on what seemed to be simpler bugs.


On Mon, May 27, 2013 at 6:51 PM, Bassam Kurdali <bassam at urchn.org> wrote:

> Since we are on the topic of Bevel: It has gotten much love and
> improvement recently , both the modifier and the tool, thanks!!!
> One thing that would be amazing: If bevel could play nicer with at least
> UV maps: right now it is pretty much a destructive tool, even if you use
> the modifier, because the UVs will not be well behaved after the
> bevelling. I've seen so much amazing work at preserving UVs on modeling
> tools/ modifiers, that it would be fantastic if Bevel could do this
> also.
>
> On Mon, 2013-05-27 at 18:40 -0400, Howard Trickey wrote:
> > The pre-2.65 bevel had a confusing mixture of options, and most users
> > complained that they couldn't get even-looking bevels when beveling
> > multiple edges. Bevel was completely rewritten in a way that made even
> > bevels much more likely.  This was documented in the 2.65 release notes:
> >
> http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/Mesh_Modeling
> >
> > I removed the percentage option for specifying bevel amounts because that
> > seemed a guarantee to get uneven bevels, usually.  I see from your cited
> > tutorial that there are times when artists want uneven bevels, so I don't
> > mind bringing back this option.
> >
> > I have a stack of knife and bevel bugs backed up right now, so it might
> be
> > a while before I get to this.
> >
> >
> > On Mon, May 27, 2013 at 5:41 PM, Knapp <magick.crow at gmail.com> wrote:
> >
> > > Bevel has been changed from relative spacing to absolute. I have found
> > > this to be really bad is some cases but good in others. Try doing this
> > > tut at 1:49 and you will see what I mean.
> > > http://www.youtube.com/watch?v=GU6fYiujrlI
> > > Plus note that of ten posted comments almost all of them are saying
> > > that Blender now has an error.
> > >
> > > I think it would be good to have both options!
> > >
> > > The change is also not documented as best as I can tell.
> > >
> > > Thanks.
> > > --
> > > Douglas E Knapp
> > >
> > > Creative Commons Film Group, Helping people make open source movies
> > > with open source software!
> > > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
> > >
> > > Massage in Gelsenkirchen-Buer:
> > > http://douglas.bespin.org/tcm/ztab1.htm
> > > Please link to me and trade links with me!
> > >
> > > Open Source Sci-Fi mmoRPG Game project.
> > > http://sf-journey-creations.wikispot.org/Front_Page
> > > http://code.google.com/p/perspectiveproject/
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