[Bf-committers] How to build official binaries for Blender

Sergey Sharybin sergey.vfx at gmail.com
Mon May 27 20:52:08 CEST 2013


Would also be good to have msvc2012 buildslave. But this is tricky =\

Any volunteers to donate msvc2012 license to BF or maybe someone wants to
sacrifice his computer's cpu power to run msvc2012 slave? :)


On Tue, May 28, 2013 at 12:25 AM, Jürgen Herrmann <shadowrom at me.com> wrote:

> Hi Yousef,
>
> I am currently working on documentation for that. But NVidia will release
> Cuda 5.5 RC soon so it might be unnecessary.
>
> I think we should stick with MSVC on Windows and work on cycles
> optimization for MSVC. Because MSVC builds are faster in BI, physics and
> other parts of Blender.
>
> /Jürgen
>
> Am 27.05.2013 um 19:57 schrieb Yousef Hurfoush <bat3a at msn.com>:
>
> > hi
> >
> > can you show me how to use cuda 5 with vs 2012? i want to use compile
> with mingw64, and the old abandon vs2008.
> >
> > i think concentrating on getting mingw64 use openmp is better than
> supporting any msvc compiler!
> > i mean the huge difference in render time alone makes mingw64 a killer
> compiler!
> >
> > but it still useful in coding and debugging, thanks for porting to it.
> >
> > Regards
> > Yousef Harfoush
> > bat3a at msn.com
> >
> >
> >
> >> From: shadowrom at me.com
> >> To: bf-committers at blender.org
> >> Date: Mon, 27 May 2013 17:56:19 +0200
> >> Subject: [Bf-committers] How to build official binaries for Blender
> >>
> >> Hi there,
> >>
> >>
> >>
> >> I got cuda 5.0 to work with VS 2012 today.
> >>
> >> I would like to provide official builds for 2.68.
> >>
> >>
> >>
> >> What do I have to do then?
> >>
> >> Is there any special build config I have to do?
> >>
> >> How do I provide an installer?
> >>
> >>
> >>
> >> /Jürgen
> >>
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> >
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-- 
With best regards, Sergey Sharybin


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