[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57023] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: Simple usability fix:

Campbell Barton ideasman42 at gmail.com
Mon May 27 15:09:11 CEST 2013


On Sun, May 26, 2013 at 8:11 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Sun, May 26, 2013 at 7:01 PM, Ton Roosendaal <ton at blender.org> wrote:
>> Hi,
>>
>> For me it shows in both in wire as in solid quite clear, just a bit subtle.
>>
>> The main thing is to have a clear difference between active+selection. Some variations here are easily possible. The theme color currently is only used for active + not selected.
>>
>> Here's what I see in default theme.
>>
>> Solid:
>> http://www.pasteall.org/pic/52152
>>
>> Wire:
>> http://www.pasteall.org/pic/52153
>>
>> The stippling is also a bit ugly, could be looked at ditching it in favour of blending color like for other transparent selected overlay faces.
>>
>> -Ton-
>
> Thats strange, it looks like this for me (with factory settings)
> http://www.graphicall.org/ftp/ideasman42/theme_color_r57023.png
>
> The reason for using stippling is so when you're texturing, the colors
> of the object you texture are not confused with the color of the
> active face.
> You probably remember 2.3x used to have a colored outline for the actuve face.
>
> Maybe stipple could be used only in 'Texture' viewport shading.

Follow up mail, r57049, now it draws as before, but unselected-active
no longer draws stippled active overlay.

-- 
- Campbell


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