[Bf-committers] ESC Key handling proposal

Ton Roosendaal ton at blender.org
Fri May 24 11:19:00 CEST 2013


Hi,

The global is now set in the lowest event code, to make it work for non-threading processes. I suggest to keep that, but make sure it only gets checked in case you use a blocking process. 

Next to that, each running modal handler and WM job should get their own ESC handler, which can be coded in a way that it will escape the last added first.

We can also add a notification for ended jobs in the header.

It's a bit of coding work though... I could check on doing this for at least the common cases I know well (file window ESC, renders, anim play).

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 24 May, 2013, at 2:33, Brecht Van Lommel wrote:

> A more general solution is indeed needed here. The ESC key should go
> through the typical event handling loop before being used to cancel a
> running job, so that SCREEN_OT_animation_cancel, the operator to hide
> the file browser, and similar operators can catch it before anything
> else does.
> 
> I think this could be implemented relatively easily with a "cancel
> job" operator at the window level bound to the ESC key. This can then
> set the G.is_break global if any jobs are running. That global should
> really be removed and the cancel signal passed to a specific job, but
> maybe that's more work than you want to invest in this.
> 
> When moving this to an operator, a problem is that blender_test_break
> needs to catch the ESC event when the event handling loop is skipped
> due to some heavy job blocking the main thread. Actually
> blender_test_break should get removed, it's used now just for point
> cache and dynamic paint baking. The proper solution is to make those
> non-blocking using the jobs system, but if I remember correctly that's
> problematic because editing/drawing the scene will mess up the bake,
> so that may not be so simple.
> 
> The quick solution would be to add a separate global variable for
> blender_test_break, and clearly mark blender_test_break as being
> intended for operations that block the main thread.
> 
> On Fri, May 24, 2013 at 1:07 AM, PabloVazquez.org <venomgfx at gmail.com> wrote:
>> As a user, I've ran into this many times before as well.
>> 
>> But not only on Alt+A, also while file browsing for example. Pressing Esc
>> to close the file browser would stop my render. Is pretty common that while
>> doing long renders you keep working on the .blend file doing other stuff.
>> 
>> There might be other cases, maybe a more generic way to deal with this is
>> needed?
>> 
>> 
>> --
>> Pablo Vazquez
>> CG Artist - Blender Foundation Certified Trainer
>> Twitter: @venomgfx <http://twitter.com/venomgfx>
>> Blender Network: blendernetwork.org/pablovazquez
>> Email: contact at pablovazquez.org
>> Website: pablovazquez.org <http://www.pablovazquez.org>
>> 
>> 
>> On Thu, May 23, 2013 at 10:21 PM, Daniel Genrich <daniel.genrich at gmx.net>wrote:
>> 
>>> Hey,
>>> 
>>> I've come upon a very weird problem when using the ESC key.
>>> 
>>> When I am e.g. baking a fluid simulation, then press alt-a (3dview
>>> animation playback loop) and then press "ESC" the animation playback in
>>> the 3dview is stopped BUT also is the fluidsim bake. This happens with
>>> alot of stuff too, like renderer, compositor, etc.
>>> 
>>> They all have in common that they rely on the "G.is_break" variable
>>> which is set when ESC is pressed (wm_event_system.c line 3111).
>>> In interface_templates.c (line 2817) we have a nice differentiated
>>> function which could serve as example.
>>> 
>>> In the moment it is very easy to loose valueable work by accidently
>>> pressing ESC because you want to stop the 3dview animation playback .
>>> 
>>> My proposal for wm_event_system.c line 3111:
>>> 
>>> if(ESC_PRESSED)
>>> {
>>>     if(animation_is_running)
>>>     {
>>>         WM_jobs_stop(CTX_wm_manager(C), CTX_data_scene(C), NULL); // or
>>> event B_STOPANIM in do_jobs_running()
>>>     }
>>>     else
>>>     {
>>>         G.is_break = TRUE;
>>>     }
>>> 
>>> 
>>> 
>>> Looking forward to your feedback,
>>> Daniel
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>> 
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