[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56986] trunk/blender/source/blender/ editors/sculpt_paint/paint_image_proj.c: Fix #35426, masking works wrong in projection painting.
Brecht Van Lommel
brechtvanlommel at pandora.be
Fri May 24 02:40:37 CEST 2013
Hi Antony,
I think 3D map mode should be handled the same as stencil and tiled,
it's similar in that it also sticks to the surface rather than the
brush?
Besides that I think it would make sense to handle regular textures
(with a possible alpha channel) the same way as mask textures now.
That is in case of view/random mapping apply it before masking, for
3D/stencil/tiled apply it after masking. I don't see a good reason for
textures and mask textures to behave differently.
On Thu, May 23, 2013 at 11:02 PM, Antony Riakiotakis <kalast at gmail.com> wrote:
> Revision: 56986
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56986
> Author: psy-fi
> Date: 2013-05-23 21:02:51 +0000 (Thu, 23 May 2013)
> Log Message:
> -----------
> Fix #35426, masking works wrong in projection painting. When we don't
> use tiling, we need to sample the mask texture when determining the
> pixel masking.
>
> Modified Paths:
> --------------
> trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c
>
> Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c
> ===================================================================
> --- trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c 2013-05-23 20:20:24 UTC (rev 56985)
> +++ trunk/blender/source/blender/editors/sculpt_paint/paint_image_proj.c 2013-05-23 21:02:51 UTC (rev 56986)
> @@ -248,7 +248,8 @@
> short is_ortho;
> bool do_masking; /* use masking during painting. Some operations such as airbrush may disable */
> bool is_texbrush; /* only to avoid running */
> - bool is_maskbrush;
> + bool is_maskbrush; /* mask brush is applied before masking */
> + bool is_maskbrush_tiled; /* mask brush is applied after masking */
> #ifndef PROJ_DEBUG_NOSEAMBLEED
> float seam_bleed_px;
> #endif
> @@ -3841,7 +3842,14 @@
> * and never exceeds it, which gives nice smooth results. */
> float mask_accum = projPixel->mask_accum;
>
> - mask = mask_accum + (brush_alpha * 65535.0f - mask_accum) * mask;
> + if (ps->is_maskbrush) {
> + float texmask = BKE_brush_sample_masktex(ps->scene, ps->brush, projPixel->projCoSS, thread_index, pool);
> + CLAMP(texmask, 0.0, 1.0);
> + mask = mask_accum + (brush_alpha * texmask * 65535.0f - mask_accum) * mask;
> + }
> + else {
> + mask = mask_accum + (brush_alpha * 65535.0f - mask_accum) * mask;
> + }
> mask_short = (unsigned short)mask;
>
> if (mask_short > projPixel->mask_accum) {
> @@ -3853,8 +3861,9 @@
> continue;
> }
> }
> - else
> + else {
> mask *= brush_alpha;
> + }
>
> if (ps->is_texbrush) {
> MTex *mtex = &brush->mtex;
> @@ -3877,7 +3886,7 @@
> mask *= texrgba[3];
> }
>
> - if (ps->is_maskbrush) {
> + if (ps->is_maskbrush_tiled) {
> mask *= BKE_brush_sample_masktex(ps->scene, ps->brush, projPixel->projCoSS, thread_index, pool);
> }
>
> @@ -4099,13 +4108,23 @@
> (brush->mtex.tex && !ELEM3(brush->mtex.brush_map_mode, MTEX_MAP_MODE_TILED, MTEX_MAP_MODE_STENCIL, MTEX_MAP_MODE_3D)))
> ? false : true;
> ps->is_texbrush = (brush->mtex.tex && brush->imagepaint_tool == PAINT_TOOL_DRAW) ? true : false;
> - ps->is_maskbrush = (brush->mask_mtex.tex) ? true : false;
> + ps->is_maskbrush = false;
> + ps->is_maskbrush_tiled = false;
> + if (brush->mask_mtex.tex) {
> + if (ELEM(brush->mask_mtex.brush_map_mode, MTEX_MAP_MODE_STENCIL, MTEX_MAP_MODE_TILED)) {
> + ps->is_maskbrush_tiled = true;
> + }
> + else {
> + ps->is_maskbrush = true;
> + }
> + }
> }
> else {
> /* brush may be NULL*/
> ps->do_masking = false;
> ps->is_texbrush = false;
> ps->is_maskbrush = false;
> + ps->is_maskbrush_tiled = false;
> }
>
> /* sizeof(ProjPixel), since we alloc this a _lot_ */
> @@ -4290,6 +4309,7 @@
> /* override */
> ps.is_texbrush = false;
> ps.is_maskbrush = false;
> + ps.is_maskbrush_tiled = false;
> ps.do_masking = false;
> orig_brush_size = BKE_brush_size_get(scene, ps.brush);
> BKE_brush_size_set(scene, ps.brush, 32); /* cover the whole image */
>
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