[Bf-committers] Windows XP and the future of Blender
Jürgen Herrmann
shadowrom at me.com
Thu May 23 16:10:07 CEST 2013
Another problem with these MinGW libs is that they can cause crashes on Windows 8 x64 systems when linked to binaries built with MSVc2012.
Because they seem to use an old MSVCRT that causes some trouble.
That's why I try to build everything with native MSVC compilers. I even found a way to recompile Jack with vc11.
Am 23.05.2013 um 16:04 schrieb Jürgen Herrmann <shadowrom at me.com>:
> Hi Sergey,
>
> Compiling FFMpeg with MSVC 2012 is easy
> Look here: http://ffmpeg.org/platform.html#Microsoft-Visual-C_002b_002b
> But building debug libs with this method isn't optimal ;)
>
> /Jürgen
>
> -----Ursprüngliche Nachricht-----
> Von: bf-committers-bounces at blender.org
> [mailto:bf-committers-bounces at blender.org] Im Auftrag von Sergey Sharybin
> Gesendet: Donnerstag, 23. Mai 2013 15:26
> An: bf-blender developers
> Betreff: Re: [Bf-committers] Windows XP and the future of Blender
>
> AFAIR, FFmpeg could only be compiled with MinGW on windows, no msvc support.
> Libs built with MinGW works fine with msvc tho (i only used to re-generated
> .lib files from .dll because lib files generated by build system apparently
> didn't work on some computers).
>
>
> On Thu, May 23, 2013 at 7:16 PM, Jürgen Herrmann <shadowrom at me.com> wrote:
>
>> Hi everyone,
>>
>> Windows XP support is back in the x86 libs for VS2012.
>> X64 libs will follow later.
>> I added debug libs for most of the libs, some are still missing, I am
>> working on this. ffmpeg is still a problem though.
>>
>> I updated the OpenEXR libs to 2.0.0 too.
>> I hope I can update the VC 2008 libs for OpenEXR and dependencies
>> tomorrow or Saturday.
>>
>> Best regards
>> Jürgen
>>
>> Am 19.05.2013 um 16:25 schrieb Thomas Dinges <blender at dingto.org>:
>>
>>> Hi Jürgen,
>>> that sounds good, thanks for your work on this.
>>>
>>> Thomas
>>>
>>> Am 19.05.2013 16:19, schrieb Jürgen Herrmann:
>>>> Hi Thomas,
>>>>
>>>> As soon as NVidia provides a Cuda 5.5 toolset I'll provide official
>> binaries. For all windows platforms xp-8. A build system transition
>> from
>> VC2008 to VC2012 can be done later, when everything is well tested and
> safe.
>>>>
>>>> /Jürgen
>>>>
>>>> Am 19.05.2013 um 15:03 schrieb Thomas Dinges <blender at dingto.org>:
>>>>
>>>>> Hi,
>>>>> no worries, there won't be any changes for the upcoming Blender
>>>>> 2.68,
>> we
>>>>> will stick with vc2008 for it.
>>>>> I do not want to jump ahead, much more testing is needed.
>>>>>
>>>>> Jürgen, you are of course welcome to provide official vc2012
>>>>> binaries for Blender 2.68, so people get a chance to test it well.
>>>>> For 2.69 or later we then can check if a switch is doable.
>>>>>
>>>>> Thomas
>>>>>
>>>>> Am 19.05.2013 14:46, schrieb Cezary Kopias:
>>>>>> we need support for xp
>>>>>> we need msvc for CUDA
>>>>>>
>>>>>> maybe a good option would be to have:
>>>>>>
>>>>>> mingw for xp users (faster?)
>>>>>> mingw-w64 as experimental
>>>>>> and msvc 2012 for win x64 (win7 win8)
>>>>>>
>>>>>> sound good?
>>>>>>
>>>>>>
>>>>>> 2013/5/19 Jürgen Herrmann <shadowrom at me.com>
>>>>>>
>>>>>>> MinGW 64 breaks OpenMP in win 8 too.
>>>>>>> There is no problem supporting Windows XP with VS2012 anymore.
>>>>>>> We'll just have to keep in mind using the right platform toolset.
>>>>>>> An we have to keep in mind that some features won't work.
>>>>>>>
>>>>>>> So I would suggest we compile the 32bit blender binaries with vs
>> 2012 and
>>>>>>> the v110_xp toolset and just drop xp64 support by compiling
>>>>>>> blender
>> with
>>>>>>> default v110 toolset for x64 windows.
>>>>>>>
>>>>>>> So we don't have to maintain two windows build platforms, just one.
>>>>>>> Makes it easier to stay up to date with libs.
>>>>>>>
>>>>>>> /Jürgen
>>>>>
>>>>> --
>>>>> Thomas Dinges
>>>>> Blender Developer, Artist and Musician
>>>>>
>>>>> www.dingto.org
>>>>>
>>>>> _______________________________________________
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>>>
>>> --
>>> Thomas Dinges
>>> Blender Developer, Artist and Musician
>>>
>>> www.dingto.org
>>>
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>
>
> --
> With best regards, Sergey Sharybin
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