[Bf-committers] Windows XP and the future of Blender

Jürgen Herrmann shadowrom at me.com
Thu May 23 16:04:03 CEST 2013


Hi Sergey,

Compiling FFMpeg with MSVC 2012 is easy
Look here: http://ffmpeg.org/platform.html#Microsoft-Visual-C_002b_002b
But building debug libs with this method isn't optimal ;)

/Jürgen

-----Ursprüngliche Nachricht-----
Von: bf-committers-bounces at blender.org
[mailto:bf-committers-bounces at blender.org] Im Auftrag von Sergey Sharybin
Gesendet: Donnerstag, 23. Mai 2013 15:26
An: bf-blender developers
Betreff: Re: [Bf-committers] Windows XP and the future of Blender

AFAIR, FFmpeg could only be compiled with MinGW on windows, no msvc support.
Libs built with MinGW works fine with msvc tho (i only used to re-generated
.lib files from .dll because lib files generated by build system apparently
didn't work on some computers).


On Thu, May 23, 2013 at 7:16 PM, Jürgen Herrmann <shadowrom at me.com> wrote:

> Hi everyone,
>
> Windows XP support is back in the x86 libs for VS2012.
> X64 libs will follow later.
> I added debug libs for most of the libs, some are still missing, I am 
> working on this. ffmpeg is still a problem though.
>
> I updated the OpenEXR libs to 2.0.0 too.
> I hope I can update the VC 2008 libs for OpenEXR and dependencies 
> tomorrow or Saturday.
>
> Best regards
> Jürgen
>
> Am 19.05.2013 um 16:25 schrieb Thomas Dinges <blender at dingto.org>:
>
> > Hi Jürgen,
> > that sounds good, thanks for your work on this.
> >
> > Thomas
> >
> > Am 19.05.2013 16:19, schrieb Jürgen Herrmann:
> >> Hi Thomas,
> >>
> >> As soon as NVidia provides a Cuda 5.5 toolset I'll provide official
> binaries. For all windows platforms xp-8.  A build system transition 
> from
> VC2008 to VC2012 can be done later, when everything is well tested and
safe.
> >>
> >> /Jürgen
> >>
> >> Am 19.05.2013 um 15:03 schrieb Thomas Dinges <blender at dingto.org>:
> >>
> >>> Hi,
> >>> no worries, there won't be any changes for the upcoming Blender 
> >>> 2.68,
> we
> >>> will stick with vc2008 for it.
> >>> I do not want to jump ahead, much more testing is needed.
> >>>
> >>> Jürgen, you are of course welcome to provide official vc2012 
> >>> binaries for Blender 2.68, so people get a chance to test it well.
> >>> For 2.69 or later we then can check if a switch is doable.
> >>>
> >>> Thomas
> >>>
> >>> Am 19.05.2013 14:46, schrieb Cezary Kopias:
> >>>> we need support for xp
> >>>> we need msvc for CUDA
> >>>>
> >>>> maybe a good option would be to have:
> >>>>
> >>>> mingw for xp users (faster?)
> >>>> mingw-w64 as experimental
> >>>> and msvc 2012 for win x64 (win7 win8)
> >>>>
> >>>> sound good?
> >>>>
> >>>>
> >>>> 2013/5/19 Jürgen Herrmann <shadowrom at me.com>
> >>>>
> >>>>> MinGW 64 breaks OpenMP in win 8 too.
> >>>>> There is no problem supporting Windows XP with VS2012 anymore.
> >>>>> We'll just have to keep in mind using the right platform toolset.
> >>>>> An we have to keep in mind that some features won't work.
> >>>>>
> >>>>> So I would suggest we compile the 32bit blender binaries with vs
> 2012 and
> >>>>> the v110_xp toolset and just drop xp64 support by compiling 
> >>>>> blender
> with
> >>>>> default v110 toolset for x64 windows.
> >>>>>
> >>>>> So we don't have to maintain two windows build platforms, just one.
> >>>>> Makes it easier to stay up to date with libs.
> >>>>>
> >>>>> /Jürgen
> >>>
> >>> --
> >>> Thomas Dinges
> >>> Blender Developer, Artist and Musician
> >>>
> >>> www.dingto.org
> >>>
> >>> _______________________________________________
> >>> Bf-committers mailing list
> >>> Bf-committers at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-committers
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> >> Bf-committers mailing list
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> >
> >
> > --
> > Thomas Dinges
> > Blender Developer, Artist and Musician
> >
> > www.dingto.org
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
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--
With best regards, Sergey Sharybin
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