[Bf-committers] Windows XP and the future of Blender

Sergey Sharybin sergey.vfx at gmail.com
Thu May 23 15:25:58 CEST 2013


AFAIR, FFmpeg could only be compiled with MinGW on windows, no msvc
support. Libs built with MinGW works fine with msvc tho (i only used to
re-generated .lib files from .dll because lib files generated by build
system apparently didn't work on some computers).


On Thu, May 23, 2013 at 7:16 PM, Jürgen Herrmann <shadowrom at me.com> wrote:

> Hi everyone,
>
> Windows XP support is back in the x86 libs for VS2012.
> X64 libs will follow later.
> I added debug libs for most of the libs, some are still missing, I am
> working on this. ffmpeg is still a problem though.
>
> I updated the OpenEXR libs to 2.0.0 too.
> I hope I can update the VC 2008 libs for OpenEXR and dependencies tomorrow
> or Saturday.
>
> Best regards
> Jürgen
>
> Am 19.05.2013 um 16:25 schrieb Thomas Dinges <blender at dingto.org>:
>
> > Hi Jürgen,
> > that sounds good, thanks for your work on this.
> >
> > Thomas
> >
> > Am 19.05.2013 16:19, schrieb Jürgen Herrmann:
> >> Hi Thomas,
> >>
> >> As soon as NVidia provides a Cuda 5.5 toolset I'll provide official
> binaries. For all windows platforms xp-8.  A build system transition from
> VC2008 to VC2012 can be done later, when everything is well tested and safe.
> >>
> >> /Jürgen
> >>
> >> Am 19.05.2013 um 15:03 schrieb Thomas Dinges <blender at dingto.org>:
> >>
> >>> Hi,
> >>> no worries, there won't be any changes for the upcoming Blender 2.68,
> we
> >>> will stick with vc2008 for it.
> >>> I do not want to jump ahead, much more testing is needed.
> >>>
> >>> Jürgen, you are of course welcome to provide official vc2012 binaries
> >>> for Blender 2.68, so people get a chance to test it well.
> >>> For 2.69 or later we then can check if a switch is doable.
> >>>
> >>> Thomas
> >>>
> >>> Am 19.05.2013 14:46, schrieb Cezary Kopias:
> >>>> we need support for xp
> >>>> we need msvc for CUDA
> >>>>
> >>>> maybe a good option would be to have:
> >>>>
> >>>> mingw for xp users (faster?)
> >>>> mingw-w64 as experimental
> >>>> and msvc 2012 for win x64 (win7 win8)
> >>>>
> >>>> sound good?
> >>>>
> >>>>
> >>>> 2013/5/19 Jürgen Herrmann <shadowrom at me.com>
> >>>>
> >>>>> MinGW 64 breaks OpenMP in win 8 too.
> >>>>> There is no problem supporting Windows XP with VS2012 anymore.
> >>>>> We'll just have to keep in mind using the right platform toolset.
> >>>>> An we have to keep in mind that some features won't work.
> >>>>>
> >>>>> So I would suggest we compile the 32bit blender binaries with vs
> 2012 and
> >>>>> the v110_xp toolset and just drop xp64 support by compiling blender
> with
> >>>>> default v110 toolset for x64 windows.
> >>>>>
> >>>>> So we don't have to maintain two windows build platforms, just one.
> >>>>> Makes it easier to stay up to date with libs.
> >>>>>
> >>>>> /Jürgen
> >>>
> >>> --
> >>> Thomas Dinges
> >>> Blender Developer, Artist and Musician
> >>>
> >>> www.dingto.org
> >>>
> >>> _______________________________________________
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> >
> >
> > --
> > Thomas Dinges
> > Blender Developer, Artist and Musician
> >
> > www.dingto.org
> >
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
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-- 
With best regards, Sergey Sharybin


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