[Bf-committers] Windows XP and the future of Blender
Jürgen Herrmann
shadowrom at me.com
Sun May 19 16:19:53 CEST 2013
Hi Thomas,
As soon as NVidia provides a Cuda 5.5 toolset I'll provide official binaries. For all windows platforms xp-8. A build system transition from VC2008 to VC2012 can be done later, when everything is well tested and safe.
/Jürgen
Am 19.05.2013 um 15:03 schrieb Thomas Dinges <blender at dingto.org>:
> Hi,
> no worries, there won't be any changes for the upcoming Blender 2.68, we
> will stick with vc2008 for it.
> I do not want to jump ahead, much more testing is needed.
>
> Jürgen, you are of course welcome to provide official vc2012 binaries
> for Blender 2.68, so people get a chance to test it well.
> For 2.69 or later we then can check if a switch is doable.
>
> Thomas
>
> Am 19.05.2013 14:46, schrieb Cezary Kopias:
>> we need support for xp
>> we need msvc for CUDA
>>
>> maybe a good option would be to have:
>>
>> mingw for xp users (faster?)
>> mingw-w64 as experimental
>> and msvc 2012 for win x64 (win7 win8)
>>
>> sound good?
>>
>>
>> 2013/5/19 Jürgen Herrmann <shadowrom at me.com>
>>
>>> MinGW 64 breaks OpenMP in win 8 too.
>>> There is no problem supporting Windows XP with VS2012 anymore.
>>> We'll just have to keep in mind using the right platform toolset.
>>> An we have to keep in mind that some features won't work.
>>>
>>> So I would suggest we compile the 32bit blender binaries with vs 2012 and
>>> the v110_xp toolset and just drop xp64 support by compiling blender with
>>> default v110 toolset for x64 windows.
>>>
>>> So we don't have to maintain two windows build platforms, just one.
>>> Makes it easier to stay up to date with libs.
>>>
>>> /Jürgen
>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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