[Bf-committers] Windows XP and the future of Blender

Jürgen Herrmann shadowrom at me.com
Sun May 19 09:46:47 CEST 2013


MinGW 64 breaks OpenMP in win 8 too.
There is no problem supporting Windows XP with VS2012 anymore.
We'll just have to keep in mind using the right platform toolset.
An we have to keep in mind that some features won't work.

So I would suggest we compile the 32bit blender binaries with vs 2012 and the v110_xp toolset and just drop xp64 support by compiling blender with default v110 toolset for x64 windows.

So we don't have to maintain two windows build platforms, just one.
Makes it easier to stay up to date with libs.

/Jürgen

Am 19.05.2013 um 04:33 schrieb Cezary Kopias <cezary.kopias at gmail.com>:

> how is mingw-w64 handing winxp or win8 ?
> 
> For win7 besides openmp works really well
> 
> 
> 2013/5/19 bjornmose <bjornmose at gmx.net>
> 
>> Well our statistics on world wide professionals ( using scientific
>> measuring software )  says:
>> 
>> 10% win7, 50% win XP, very few vista  the remains  even older :)
>> and we do full support down to W2k. ( to Daniel  .. including Europe ,
>> USA  and former UDSSR )
>> How stupid is that to keep customers satisfied?
>> 
>> Dropping  Win8 support is no option, though  i hope it will be like
>> ignoring 'vista' for good.
>> Says the next Win8 (X point anything internally ) will be as nice as Win
>> 7 was .. plus providing some nice new features.
>> Please no OS  religions here, but fencing out XP users is suicide.
>> 
>> Am 17.05.2013 21:38, schrieb Damir Prebeg:
>>> My advance apologies for this... After a few days of painful experience I
>>> would strongly recommend dropping of Win8 support.
>>> 
>>> 
>>> On 17 May 2013 17:26, Daniel Genrich <daniel.genrich at gmx.net> wrote:
>>> 
>>>> +1 for that.
>>>> 
>>>> Dropping Win XP would be too soon since many people from south america
>>>> and africa are still using Win XP.
>>>> 
>>>> Daniel
>>>> 
>>>> 
>>>> Am 17.05.2013 15:25, schrieb Thomas Dinges:
>>>>> Hi,
>>>>> if we do that, we could only build 2 builds.
>>>>> 
>>>>> 32 bit: Compile with vc2008 for Windows XP and above
>>>>> 64 bit: Compile with vc2012 for Vista x64 and above
>>>>> 
>>>>> We don't need x64 build for Windows XP, XP x64 is maybe used by 0.1%.
>>>>> 
>>>>> This way all OS / bit configs would be served, and we don't have big
>>>>> overhead.
>>>>> 
>>>>> Thomas
>>>>> 
>>>>> Am 17.05.2013 15:14, schrieb Sergey Sharybin:
>>>>>> Also, we could do some "gradual" drop: meaning if vc2012's builds
>> would
>>>> not
>>>>>> be able to run on XP, we could compile two versions of blender -- one
>>>> with
>>>>>> msvc2008 and other one with msvc2012. We did quite the same thing with
>>>>>> linux builds as well (building it against different libc version using
>>>>>> older and newer gcc versions).
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