[Bf-committers] Ready for first commit?!

Campbell Barton ideasman42 at gmail.com
Tue May 14 09:56:22 CEST 2013


@Jürgen,

Can you clarify...

Without debug libs, can you still build blender with debug symbols?
(this is what I do on Linux mostly, except on the occasions I need to
step over source code from an external library).

On Windows python needs a separate debug library, but AFAIK this is an
exception.

If debug blender builds can't be made at all on Windows (without
downloading external libs from an FTP server somewhere), IMHO this is
something that should be avoided.

On Tue, May 14, 2013 at 5:49 PM, Ton Roosendaal <ton at blender.org> wrote:
> Hi,
>
> The svn server has over 126 GB free now. No problem to add libs.
>
> To my knowledge you can build debug versions of Blender without debug libs. We won't need to do debugging there often? But if it's needed, just add.
>
> BTW: consider to join irc.freenode.net #blendercoders for faster feedback :)
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 13 May, 2013, at 23:33, Jürgen Herrmann wrote:
>
>> Hi Brecht and Alex,
>>
>> thanks for the warm welcome ;)
>> the libs have 3.25 GB in sum (both platforms).
>> I can strip out the debug libs to save some space, as they are not needed
>> for release builds of blender, will do that tomorrow.
>> I'll post the patch here when it's done. There are some hacks in there I
>> have done and I want it to be nice and neat.
>> I am still learning scons right now, so that patch will take me 1-2 days to
>> complete.
>>
>> /Jürgen
>>
>> -----Ursprüngliche Nachricht-----
>> Von: bf-committers-bounces at blender.org
>> [mailto:bf-committers-bounces at blender.org] Im Auftrag von Brecht Van Lommel
>> Gesendet: Montag, 13. Mai 2013 23:24
>> An: bf-blender developers
>> Betreff: Re: [Bf-committers] Ready for first commit?!
>>
>> Low free space might be a problem, but these libs still belong in our
>> official svn I think. We can keep using visual studio 2008 forever.
>> How big are the libraries?
>>
>> Also, can you show a patch for the CMakeLists changes?
>>
>> Thanks,
>> Brecht.
>>
>> On Mon, May 13, 2013 at 11:01 PM, Alexandr Kuznetsov <kuzsasha at gmail.com>
>> wrote:
>>> Hi.
>>>
>>> Blender svn server had low free space left. Also, blender svn is very
>>> slooow for libs. I think it is better to host them on separate svn
>>> like google code or sourceforge.
>>> On, the other hand, cmake/scons changes are always welcome! Make sure
>>> they for vc11.
>>>
>>>
>>> Btw, congratulations and welcome to the team.
>>>
>>> Best,
>>> Alex
>>>
>>>
>>>
>>> On 5/13/2013 3:51 PM, Jürgen Herrmann wrote:
>>>> Hi ;-)
>>>>
>>>> I would like to do my first commit tomorrow. It will be a huge one.
>>>> I'd like to upload the prerequisite libs for vs2012 and a little patch to
>> CMakeLists.
>>>>
>>>> For the libs I wanted to put them in trunk/lib/windows_vc11 and
>>>> trunk/lib/windows/win64_vc11
>>>>
>>>> So I don't break the original vc2008 libs Is that ok?
>>>>
>>>> The CMake patch adds the appropriate paths.
>>>>
>>>> Best regards
>>>> Jürgen
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-- 
- Campbell


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