[Bf-committers] OSX 10.6 building error since May 6th GHOST_WindowCocoa.mm commit

patrick boelens p_boelens at msn.com
Wed May 8 19:53:16 CEST 2013


Hi Brecht,

Sorry, but I'm not sure what you mean by "this code would be excluded then"?

I get two accounts of 'NSWindowCollectionBehaviorFullScreenPrimary' not being declared, and three mentions of an undeclared 'NSFullScreenWindowMask', both of which weren't added until 10.7. Maybe I'm just missing something obvious again though, wouldn't be the first time. =P

> From: brechtvanlommel at pandora.be
> Date: Wed, 8 May 2013 19:03:09 +0200
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] OSX 10.6 building error since May 6th GHOST_WindowCocoa.mm commit
> 
> I'm not sure this is correct, for our official builds we require a
> 10.6 minimum version, so I think this code would be excluded then?
> Also the first line you changed was already there before this bugfix,
> and the function toggleFullscreen function is also used in
> GHOST_SystemCocoa.mm.
> 
> What is the exact compile error, is it just NSFullScreenWindowMask
> that is undefined?
> 
> Thanks,
> Brecht.
> 
> On Wed, May 8, 2013 at 6:19 PM, patrick boelens <p_boelens at msn.com> wrote:
> > Hey everyone,
> >
> > First off, hats off the the team and congrats on getting Blender 2.67 out into the wild!
> >
> > I just updated my source directory and found I couldn't build anymore on OSX 10.6. This stems from the May 6th commit by Brecht in GHOST_WindowCocoa.mm; it seems 1060 was used as the MAC_OSX_VERSION_MIN_REQUIRED where 1070 was meant (the comments even mention Lion; 10.6 is Snow Leopard. ;)) It's an easy enough fix, but I uploaded my .diff regardless[1].
> >
> > Cheers!
> > -Patrick
> >
> > [1] http://www.pasteall.org/42060/diff
> >
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