[Bf-committers] VS2012 + Win8 Game engine crash need help with debugging
shadowrom at me.com
Mon May 6 22:21:23 CEST 2013
Good news everyone,
i just looked into my CMake options and found out that I accidentally
enabled WITH_CXX_GUARDEDALLOC .
So I disabled it and rebuilt Blender without that, and voila all is fine and
dandy. Game engine runs like a charm and passes all regression tests, just
like the rest ;)
Ill try to find that bug later.
Now Im waiting for a fix from M$ that kills these internal compiler errors
when compiling libmv and for a CUDA 5.5 RC.
The performance of the binary looks good on a first look, benchmarking is
the next big project just to see if all this effort is worth it.
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