[Bf-committers] Patch to allow recording of static objects in game engine

James Yonan james at openvpn.net
Sun May 5 20:55:18 CEST 2013


Dalai -- I've updated the patch based on your comments and moved to the 
tracker:

http://projects.blender.org/tracker/index.php?func=detail&aid=35183&group_id=9&atid=127

James

On 01/05/2013 03:32, Dalai Felinto wrote:
> Hi James,
> Could you upload the patch in the blender tracker?
> http://projects.blender.org/tracker/?atid=127&group_id=9&func=browse
>
> It's better to discuss eventual changes there
> (and an example file there would help as well).
>
> My only concern with the patch (and we are better off discussing that in
> the tracker) is that I would probably have a m_animate property
> (instead of objprop.m_static_animate).
> This way we don't need to check IsDynamyc() inside RecordAnimation().
>
> That also means that if you have a dynamic object and temporary disable its
> Dynamics (via logic bricks) the object will still has its movements
> recorded, which I think it's reasonable (it may already happen, not sure if
> the actuator affects the result of IsDynamic() - too late now for me to
> check the code ;).
>
> Nice video by the way.
>
> Thanks,
> Dalai
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