[Bf-committers] Node Efficiency Tools - can it go to trunk?

CoDEmanX codemanx at gmx.de
Mon Mar 25 17:19:22 CET 2013


Proper formatting:

props = layout.operator(NodesLinkActiveToSelected.bl_idname, 
text="Replace Links")

props.prop1 = True
props.prop2 = True
props.prop3 = False

But please don't do this if the amount of props varies (prop1-propN)! 
Use a CollectionProperty instead. I think i did this in the Game 
Property Visulizer addon to replace the evil eval().


Am 25.03.2013 16:08, schrieb Bartek Skorupa (priv):
> Thank you for the explanation.
>> props = layout.operator(NodesLinkActiveToSelected.bl_idname, text="Replace Links").prop1 = True
>>      props.prop2 = True
>>      props.prop3 = False
> Oops… I didn't know you can do it :-) Really…
>
> Every day I learn something.
> I will change all those properties accordingly.
>
> Thank you once again
>
> Regards
>
> Bartek Skorupa
>
> www.bartekskorupa.com
>
> On 25 mar 2013, at 16:02, Bastien Montagne <montagne29 at wanadoo.fr> wrote:
>
>> Hi,
>>
>> On 25/03/2013 15:51, Bartek Skorupa (priv) wrote:
>>> Thank you for this quick review.
>>> Yes you're right about my understanding of bl_label. I did mismatch this and I can change it, np.
>>>
>>> About my 'option' properties:
>>> In many cases I can change it to enums, but sometimes StringProperty is used because I need to pass more than one property in one go.
>>> Say I need to set 3 properties:
>>> prop1 = True
>>> prop2 = True
>>> prop3 = False
>>>
>>> I wrap it in one StringProperty that gets the value of 'True True False' and then in execute I use string split( ), and eval to get 3 booleans.
>>>
>>> Please take a look at line 1325 for example:
>>> layout.operator(NodesLinkActiveToSelected.bl_idname, text="Replace Links").option = 'True True False'
>>>
>>> option then is passed to execute of NodesLinkActiveToSelected and split.
>>> see lines: 795 to 798:
>>>          option_split = self.option.split( )
>>>          replace = eval(option_split[0])
>>>          use_node_name = eval(option_split[1])
>>>          use_outputs_names = eval(option_split[2])
>>>
>>> This way I get 3 variables out of one property 'option'
>>>
>>> Is there a better way of doing it?
>> Yes there is! :)
>>
>> In such case, you should do that:
>>
>>      props = layout.operator(NodesLinkActiveToSelected.bl_idname, text="Replace Links").prop1 = True
>>      props.prop2 = True
>>      props.prop3 = False
>>
>>> Another question:
>>> Could you please explain me why using StringProperty instead of proper EnumProperty is wrong?
>>> Is it a convention, speed issues or anything else?
>> First of all, it is a convention. True/false options should be booleans,
>> options with a well defined set of choices should be enums, etc.
>>
>> This also helps on documentation level (as each enum items has its own
>> label/description, you do not need comments in code, and doc can be
>> retrieved easily by multiple ways).
>>
>> And there is also an UI interest, as using enums you can get a nice
>> drop-down list as a control, or you can even auto-generate a menu where
>> each entry will execute the operator with one of the options of the enum, …
>>
>> By the way, note that if you have a set of related booleans options that
>> are not mutually exclusive, you can use an enum with 'ENUM_FLAG' option
>> (in that case you are just limited to at most 32 different flags - the
>> length of a classical integer ;) ).
>>
>> Kind regards,
>> Bastien
>>
>>> Thank you in advance
>>>
>>> Regards
>>>
>>> Bartek Skorupa
>>>
>>> www.bartekskorupa.com
>>>
>>> On 25 mar 2013, at 15:24, Bastien Montagne<montagne29 at wanadoo.fr>  wrote:
>>>
>>>> Hi Bartek,
>>>>
>>>> Just did a (very quick) skim review of your addon, and I agree that
>>>> there are valuable features in it, worth moving it to trunk. However, I
>>>> noted at least two points that imho should be addressed before the move:
>>>>
>>>> First, you seems to mismatch labels and tips of operators! E.g. instead
>>>> of this line:
>>>>
>>>>      bl_label = "Copy Settings of Active Node to Selected Nodes"
>>>>
>>>> I would rather see those:
>>>>
>>>>      bl_label = "Copy Node Settings"
>>>>      bl_description = "Copy the settings of the active node to selected
>>>> ones"
>>>>
>>>> The second point is, I think, more important. You should replace your
>>>> “multipurpose” "option" StringProperty by relevant properties. E.g.
>>>>
>>>>      # option: 'from active', 'from node', 'from socket'
>>>>      option = StringProperty()
>>>>
>>>> Should be replaced by:
>>>>
>>>>      source = EnumProperty(name="Source", description="A relevant
>>>> description…", default='FROM_ACTIVE',
>>>>                            items=(('FROM_ACTIVE', "From Active", "A
>>>> relevant description…", 'ICON_NONE', 1),
>>>>                                   ('FROM_NODE', "From Node", "A relevant
>>>> description…", 'ICON_NONE', 2),
>>>>                                   ('FROM_SOCKET', "From Socket", "A
>>>> relevant description…", 'ICON_NONE', 3),
>>>>                                  )
>>>>                           )
>>>>
>>>> (with relevant changes in other parts of the code).
>>>>
>>>> Best regards,
>>>> Bastien
>>>>
>>>> On 25/03/2013 14:00, Bartek Skorupa (priv) wrote:
>>>>> Hey,
>>>>>
>>>>> After recent commits of node_efficiency_tools.py I as an author call this add-on ready.
>>>>> All of the features that I had in mind have been included, documented on wiki and in video tutorial.
>>>>> Recent API changes have taken into account.
>>>>> It certainly will develop further, but at this stage it's IMHO ready to go trunk.
>>>>>
>>>>> I'd like to ask for reviewing the code and hopefully permission to move this add-on to trunk.
>>>>> https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/node_efficiency_tools.py
>>>>>
>>>>> Here's the wiki page:
>>>>> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools
>>>>>
>>>>> Tracker:
>>>>> http://projects.blender.org/tracker/?func=detail&atid=468&aid=33543&group_id=153
>>>>>
>>>>> Thread on blenderartists:
>>>>> http://blenderartists.org/forum/showthread.php?274755-ADDON-Nodes-Efficiency-Tools
>>>>>
>>>>>
>>>>> Many users appreciate this add-on and wish to have it in official Blender releases.
>>>>> I declare to maintain the code.
>>>>>
>>>>> Please let me know if you feel that it's worth including or not.
>>>>>
>>>>>
>>>>> With Respect,
>>>>>
>>>>> Bartek Skorupa
>>>>>
>>>>> www.bartekskorupa.com
>>>>>
>>>>> _______________________________________________
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>>>>> Bf-committers at blender.org
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