[Bf-committers] 2 new Patches. Morph modifier , Distance threshold control for the Shrinkwrap modifier
gonderici gonderici
iletigonder at inbox.com
Thu Mar 21 17:53:27 CET 2013
Hi Juan
Well it ignores the verts that are out of the range(basically moves on
to the next vert), so it cuts down some computation there. I can look
at the code later and get back to you on it. I have not done any
performance tests to to be honest.
cheers
kursad
On 03/21/2013 11:46 AM, Juan Pablo Bouza wrote:
> Hi kursad!
>
> Does the path on the shrinkwrap modifier affects performance for better??
>
> I
> mean, does it really cease to compute the vertexes that are outside of
> the threshold? Or does it still loop over the whole geometry and then it
> applies the threshold??
>
>
>> Date: Thu, 21 Mar 2013 10:27:23 -0500
>> To: bf-committers at blender.org
>> From: iletigonder at inbox.com
>> Subject: [Bf-committers] 2 new Patches. Morph modifier , Distance threshold control for the Shrinkwrap modifier
>>
>> Hi
>>
>> I made 2 new patches.
>>
>> Morph modifier.
>> This modifier will morph applied mesh to a target mesh with weight
>> and factor controls. It has 2 modes. It can use the original mesh or it
>> can use the last modified state of the mesh.
>> https://projects.blender.org/tracker/index.php?func=detail&aid=34635&group_id=9&atid=127
>>
>> Distance threshold control for Shrinkwrap
>> This just adds a distance control to vertex and closest surface
>> points modes. Basically anything within the range will projected and the
>> vertices that are bigger than the threshold will be disregarded.
>> https://projects.blender.org/tracker/index.php?func=detail&aid=34661&group_id=9&atid=127
>>
>>
>> thanks
>>
>> kursad
>>
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