[Bf-committers] MSVC2010 maintainer? Python 3.3 libs missing, or only me?

Morten Mikkelsen mikkelsen7 at gmail.com
Tue Mar 19 18:38:03 CET 2013


Good idea. Let's drop VS2008 :)

Cheers,

Morten.



On Sun, Mar 17, 2013 at 3:32 AM, Thomas Dinges <blender at dingto.org> wrote:

> Hi,
> I was never a fan of those mixed repositories, and the few vc2010 libs
> we have only work with cmake as well.
>
> Whatever we do, one day we really need to get rid of the old VC2008
> crap... Most Blender users use Windows and we use a 6 year old compiler
> here.
> I have no idea if current VC20112 is better, produces faster code etc,
> but there must be something that we can do.
>
> It always hurts when I compare Blender Render performance between VC2008
> and GCC/MinGW :/
>
> Best regards,
> Thomas
>
> Am 17.03.2013 05:40, schrieb Alexandr Kuznetsov:
> > Hi.
> >
> > I think we can drop vc10 for several reasons:
> > 1) No one actively maintains it.
> > 2) Visual Studio 2010 works fine with regular libs if vs2008 is
> installed.
> > Also all c-only libs are working perfectly with all compilers! C++ lacks
> > standard ABI afaik.
> > 3) VS 2012
> > Personally, I switch to 2012 version (after disabling Cap Locks menus).
> > Most libs work fine.
> > Also, I think we should support only x64 for non standard compilers (aka
> > not vc2008). People who download custom builds, probably have modern x64
> > system. It was 5 years of windows x64 (not counting xp).
> >
> > Best,
> > Alex.
> >
> > On 3/15/2013 7:28 PM, Dalai Felinto wrote:
> >> Hi, is there any update on this?
> >>
> >> If we can't have all the libs working for vc10 I propose we simply drop
> >> support for msvc10 and remove the other libs for vc10 that are already
> in
> >> the repository.
> >>
> >> Better than mislead people to download the libs and frustrating them
> with a
> >> half-working setup.
> >>
> >> Thanks,
> >> Dalai
> >>
> >> blendernetwork.org/member/dalai-felinto
> >> www.dalaifelinto.com
> >>
> >>
> >> 2012/12/23 Chad Fraleigh <chadf at triularity.org>
> >>
> >>> And to be thorough, the VS2012 scripted builds I could manage at this
> time:
> >>>
> >>> http://www.triularity.org/download/blender/install-vs11.0-x32.zip (141M)
> >>> http://www.triularity.org/download/blender/install-vs11.0-x64.zip (154M)
> >>>
> >>> install-vs11.0-x32:
> >>>
> >>>           boost
> >>>           freetype
> >>>           jack
> >>>           jpeg
> >>>           lcms
> >>>           llvm
> >>>           openal
> >>>           png
> >>>           python
> >>>           samplerate
> >>>           sdl
> >>>           sndfile
> >>>           tiff
> >>>           zlib
> >>>           zlibwapi
> >>>
> >>> install-vs11.0-x64:
> >>>
> >>>           boost
> >>>           jack
> >>>           llvm
> >>>           openal
> >>>           png
> >>>           sndfile
> >>>           tiff
> >>>           zlib
> >>>           zlibwapi
> >>>
> >>>
> >>> -Chad
> >>> _______________________________________________
> >>> Bf-committers mailing list
> >>> Bf-committers at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>
> >> _______________________________________________
> >> Bf-committers mailing list
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>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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