[Bf-committers] Texture painting considerations (preparations for bratwurst merge)

Morten Mikkelsen mikkelsen7 at gmail.com
Mon Mar 4 22:18:54 CET 2013


That's ok, as long as you admit that you were wrong :)

(kidding)



On Mon, Mar 4, 2013 at 7:02 AM, Antony Riakiotakis <kalast at gmail.com> wrote:

> My previous answer is wrong it seems. It looks like when using the
> space stroke option, the two modes (projective/2D) operate slightly
> differently. Spacing is done on image/uv space for image editor and
> screen space for projective texturing. That means that most of the
> time, the 2D code will generate many more strokes per pixel than the
> projective case (because generally texture is zoomed out in viewport).
> This has the effect of getting a more intense result when painting in
> the 2D view. I wouldn't count this as a bug though, it is intended
> behaviour.
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