[Bf-committers] [Feature Request] Separate Cycles Rendered 3dView (Layer) Configuration

imagenesis at gmail.com imagenesis at gmail.com
Sun Mar 3 21:12:01 CET 2013


I would to request the following with regards to the following problem:

Problem:
I would like to be able to hide emitters in the 3d view you are using for
editing your scene/models, while having these emitters affect the lighting
in the 3d view that is set to "rendered". Otherwise, the workflow becomes:

Edit some stuff on your model
Re-enable the layer that has your emitters to view the preview in your
"Rendered" 3d view.
While this may seem like a small thing, it's a needless inconvenience and
removes the convenience of making changes in edit mode and seeing the
results dynamically.

Fundamentally, the issue is that the "Rendered" 3d View is bound to the
settings of the standard 3d View panel and scene. It ought to be unbound to
your actual 3d view editing panel(s) as it is in fact quite different. Then
one can enable different layers for the "Rendered" 3d View and your
standard 3d Views.

There is no reason why the rendered 3d view should be bound to the editing
3d view(s) as one would often like to see the actual composited/full render
as opposed to whatever subset of the scene, one is editing at the moment.

Solution:
I would at least like to be able to hide emitters yet still have their
output be rendered in the Rendered view. One way this can be accomplished
is to be able to select a different set of layers for the 3d Rendered View,
or have the ability to set a set of layers for each 3d View which would be
useful in and of itself.

In general:
I think it makes sense to be able to configure the Rendered Cycles 3d View
separately and quite possibly with additional configuration parameters from
the standard 3d Views used for editing as this view and its intended
functionality is quite different from a standard 3d View.


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