[Bf-committers] Wayland and Blender

Wander Lairson Costa wander.lairson at gmail.com
Tue Jun 18 16:29:01 CEST 2013


2013/6/18 Sergej Reich <sergej.reich at googlemail.com>:
> Am Dienstag, den 18.06.2013, 11:03 -0300 schrieb Wander Lairson Costa:
>> 2013/6/18 Campbell Barton <ideasman42 at gmail.com>:
>> >
>> > Quite sure nobody started this yet, I was interested to do this but
>> > couldn't manage to get any OpenGL apps running on weston (even
>> > weston-glxgears).
>> >
>>
>> That one of issues I need to ask on wayland-dev. This is due Weston
>> using OpenGL ES, right? Full OpenGL on Linux depends on glx, which
>> depends on X11 libraries. If this problem isn't fixed yet, Weston now
>> can run under X11, so maybe I can test my implementation (when I have
>> something to test) in this way, am I right?
>
> I'm pretty sure EGL which wayland uses instead of GLX works for regular
> Gl as well. So we'd have to use that instead.
>

Yes, I am using EGL for windowing setup.

[snip]

-- 
Best Regards,
Wander Lairson Costa


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