[Bf-committers] Wayland and Blender

Sergej Reich sergej.reich at googlemail.com
Tue Jun 18 16:30:08 CEST 2013


Am Dienstag, den 18.06.2013, 11:03 -0300 schrieb Wander Lairson Costa:
> 2013/6/18 Campbell Barton <ideasman42 at gmail.com>:
> >
> > Quite sure nobody started this yet, I was interested to do this but
> > couldn't manage to get any OpenGL apps running on weston (even
> > weston-glxgears).
> >
> 
> That one of issues I need to ask on wayland-dev. This is due Weston
> using OpenGL ES, right? Full OpenGL on Linux depends on glx, which
> depends on X11 libraries. If this problem isn't fixed yet, Weston now
> can run under X11, so maybe I can test my implementation (when I have
> something to test) in this way, am I right?

I'm pretty sure EGL which wayland uses instead of GLX works for regular
Gl as well. So we'd have to use that instead.

> 
> > Would be great if you could post on this list if you have a repo with
> > some basics working.
> 
> I just have started, there is almost nothing relevant yet. As soon as
> I have something to show, I will make my repo public and post the link
> here.
> 
> 




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