[Bf-committers] Blender roadmap article on code blog

Jürgen Herrmann shadowrom at me.com
Mon Jun 17 06:41:59 CEST 2013


Hi Thomas, 

You are right, I just said we should think about it, not do it right away ;)
But IMHO we are limiting ourselves to a technology that will get obsolete in the future. Maybe I am a bit too fast on that one...
Maybe 3.0 would be a better choice for this.

/Jürgen

Am 17.06.2013 um 06:34 schrieb Thomas Dinges <blender at dingto.org>:

> Hi,
> you should keep in mind that Blender is also very much used in poor 
> countries, where a lot of people still use XP and X32.
> At one point, yes we should not worry about Windows XP anymore, but 
> doing this before MS drops support is premature.
> 
> Dropping x32 will not happen any time soon though. Even Windows 8 is 
> still available as x32 version. Again, you have to see the larger 
> picture. There are a lot of people who cannot simply buy a new computer 
> with x64 support. ;)
> 
> Thomas
> 
> Am 17.06.2013 06:27, schrieb Jürgen Herrmann:
>> Hi Alexandr,
>> 
>> I am actually not fooling on this. One example for API not present in XP is : InterlockedCompareExchange64 ( http://msdn.microsoft.com/en-us/library/windows/desktop/ms683562(v=vs.85).aspx)
>> But that is actually not the problem! MS drops XP support next year, so XP users will get rare. Why should we support XP in blender 2.7/2.8?
>> 32/64 bit portability is just more work to do. You loose speed in some places but you might be right. Just for portability this might be good. But on the other hand who uses 32bit applications in 3D?
>> It makes absolutely no sense to stay in 32bits when you can have more Memory in a 3D application ;)
>> 
>> /Jürgen
>> 
>> 
>> 
>> Am 17.06.2013 um 04:18 schrieb Alexandr Kuznetsov <kuzsasha at gmail.com>:
>> 
>>> Hi Jürgen Herrmann.
>>> 
>>> 
>>> Stop stealing my april fools prank.  Afaik, there aren't any significant
>>> Windows API  additions in vista/7/8 which we might use (Like raw input)
>>> Plus, if a program has pointers right, x32/x64 compatibility isn't that
>>> hard. Plus, we already have DNA conversion, including endiness.  On the
>>> countrary, I would encourage to support x32 ( and even PPC architecture)
>>> to ensure portability.
>>> 
>>> Best,
>>> Alex
>>> 
>>> On 6/16/2013 9:53 AM, Jürgen Herrmann wrote:
>>>> Hi Ton,
>>>> 
>>>> sounds great at a first glance ;) I really like the 2.7 targets.
>>>> 
>>>> Imho we should also think about dropping WinXP support and 32bit code in the
>>>> future. (Maybe for 2.8?)
>>>> This would make life easier for devs as we don't have to care about legacy
>>>> compatibility stuff and can focus on writing neat and fast 64bit code.
>>>> And a major code cleanup might be overdue.
>>>> 
>>>> /Jürgen
> 
> -- 
> Thomas Dinges
> Blender Developer, Artist and Musician
> 
> www.dingto.org
> 
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