[Bf-committers] How to build official binaries for Blender

Jürgen Herrmann shadowrom at me.com
Sun Jun 16 15:37:45 CEST 2013


Hi Thomas, 

sounds easy enough ;) Thanks a lot.

/Jürgen

-----Ursprüngliche Nachricht-----
Von: bf-committers-bounces at blender.org
[mailto:bf-committers-bounces at blender.org] Im Auftrag von Thomas Dinges
Gesendet: Sonntag, 16. Juni 2013 15:33
An: bf-blender developers
Betreff: Re: [Bf-committers] How to build official binaries for Blender

Hi,
I always do that manually.
Start the Blender compilation and as soon as it creates the install dir,
simply copy the .dlls next to the already created "2.67" folder for example.
When nsis does the packing then, it will include the dlls.

Thomas

Am 16.06.2013 15:27, schrieb Jürgen Herrmann:
> Hi,
>
> i am currently working on scons compilation with VS2012.
>
> Since the update to scons 2.3 by Nathan Letwory yesterday I finally 
> got it to compile ;)
>
> I also tested the nsis installer stuff and everything works quite 
> good, except one little thing:
>
>   
>
> How do I tell scons to include the VC110 runtime dlls into the installer?
>
> Where do I have to put them?
>
>   
>
> /Jürgen
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


--
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

_______________________________________________
Bf-committers mailing list
Bf-committers at blender.org
http://lists.blender.org/mailman/listinfo/bf-committers



More information about the Bf-committers mailing list