[Bf-committers] Object space normal map axis proposed change.

Metalliandy666@googlemail.com metalliandy666 at googlemail.com
Fri Jun 14 10:50:41 CEST 2013


Hy everyone,

I would like to propose a change the the axis configuration that is currently used when baking to object space normal maps. What does everyone think about changing it so that the axis matches the one for the tangent space normal maps (X+ Y+ Z+)? 
Currently the OS maps use a very odd configuration so if anyone wants to use them in other applications, or as something like a selection/direction mask while texturing, they have to do some very complicated channel flipping and swapping within Photoshop which is confusing even to experienced users.

Cheers,

-Andy


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