[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57433] trunk/blender/release/scripts/ modules/bpy_extras/object_utils.py: handy function for getting the 2d camera coords for a worldspace location.

Antony Riakiotakis kalast at gmail.com
Thu Jun 13 18:14:38 CEST 2013


+1 for not using camera here. Since you are transforming by the frame's
width/height, "pixel space" is more correct I think.

Also I thought that even orthographic cameras need homogenous coordinate
division at the end, isn't that how it is in blender's pipeline?


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