[Bf-committers] Patch to add "Show/hide 3D Cursor" functionality

Jürgen Herrmann shadowrom at me.com
Sun Jun 9 19:24:37 CEST 2013



Am 09.06.2013 um 18:33 schrieb Jonathan Williamson <jonathan at cgcookie.com>:

> Like Ton said, I don't think there's anyway you can hide the 3D cursor
> without first putting in alternate functionality for all things that use
> it, including adding objects, mesh spin tool, grease pencil cursor depth.
> 
I think of hiding the cursor as in "it is there and active, but not shown"
Disabling the cursor would be hard, but telling OpenGL not to draw it might be a bit easier.

> Then also what do you with users that have "Zoom to cursor" set as a
> default?
This would work with my proposal, but it could be very confusing. In this case I would suggest to unhide the cursor if a user switches to "zoom to cursor" or if he is in this mode and zooms.
> 
> I'm not opposed to having the ability to hide it, but I don't think it's
> nearly so simple as just "hiding" it
> 
> On Sunday, June 9, 2013, Gavin Howard wrote:
> 
>>     All,
>>     I say +1 to Jürgen's suggestion. I think hiding the cursor would be
>> incredibly useful in many cases. Having a button in the 3D View header, as
>> well as a hotkey would be awesome. Also, using a LMB click to unhide it (or
>> the hotkey) would be intuitive. Of course, this is coming from a user who
>> is less a user than a developer. Take it for what it's worth.
>>     God Bless,
>>     Gavin Howard
>> On Jun 9, 2013 9:48 AM, "Jürgen Herrmann" <shadowrom at me.com> wrote:
>> 
>>> It would be nice to have a hotkey to hide the 3d cursor. It might be a
>>> good idea to unhide the cursor when the user  switches to another edit
>> mode.
>>> 
>>> When hidden the cursor should stay in place so it is not accidentally
>>> moved to another position. An alternative would be to unhide the cursor
>>> when it is moved (for example by clicking LMB in object mode).
>>> 
>>> No matter how it is done it should be completely intuitive for all users.
>>> 
>>> /Jürgen
>>> 
>>> Am 09.06.2013 um 17:29 schrieb Sean Olson <seanolson at gmail.com>:
>>> 
>>>> I am a big fan of the 3d cursor, but I frequently I do wish I could
>> hide
>>> it
>>>> as it is just distracting at times when I don't need it.  I would love
>> to
>>>> be able to turn it on/off manually just as I can with the
>>>> transform/rotate/scale widgets.  I do think this option should probably
>>> be
>>>> on the bottom bar along with those widgets though, and not in the much
>>>> harder to access properties panel.
>>>> 
>>>> Additionally, we need to be careful with turning off the cursor in
>>> certain
>>>> modes.  Currently in paint mode the 3d cursor is used in the clone
>> tool.
>>>> So to always turn it off would be a  mistake.  A clone tool in sculpt
>> has
>>>> not been built, but it would be cool to have that functionality as
>> well,
>>>> which of course would use the 3d cursor.
>>>> 
>>>> -Sean
>>>> 
>>>> 
>>>> On Sun, Jun 9, 2013 at 8:54 AM, Dima Glibitsky <dima.glib at gmail.com>
>>> wrote:
>>>> 
>>>>> I've made a poll
>> http://blenderartists.org/forum/showthread.php?295865-Hiding-3D-cursor-use-cases-%28poll%29
>>>>> Most probably auto-hiding in some modes won't draw any objections,
>>>>> though I'm curious what the results of the poll turn out to be.
>>>>> I'll try to make a patch that hides 3D cursor based in Paint/Sculpt
>>>>> modes in the meantime :-)
>>>>> 
>>>>> On Sun, Jun 9, 2013 at 3:44 PM, Ton Roosendaal <ton at blender.org>
>> wrote:
>>>>>> Hi,
>>>>>> 
>>>>>> A lot of editing still depends on a 3d cursor to exist, hiding it
>>>>> completely is not good feature, unless it bypasses every call that
>> uses
>>> the
>>>>> 3d cursor.
>>>>>> 
>>>>>> For us now, a useful hiding for 3d cursor is in special edit modes
>> like
>>>>> paint or sculpt (assuming it is not used).
>>>>>> 
>>>>>> -Ton-
>>>>>> 
>>>>>> --------------------------------------------------------
>>>>>> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
>>>>>> Chairman Blender Foundation - Producer Blender Institute
>>>>>> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> On 9 Jun, 2013, at 14:18, Dima Glibitsky wrote:
>>>>>> 
>>>>>>> Hi, thanks for the quick reply :)
>>>>>>> Perhaps the main question is, then, if there are any cases when
>> users
>>>>>>> want to hide the cursor in the Object mode. I'll try to ask that on
>>>>>>> the BlenderArtists.
>>>>>>> I can imagine that some CAD-like addons might use the option to
>>>>>>> disable the default cursor to display something more advanced
>> instead
>>>>>>> (e.g. local coordinate axes/planes). In this case, non-coders won't
>>>>>>> have to know about the existence of this setting.
>>>>>>> 
>>>>>>> On Sun, Jun 9, 2013 at 2:57 PM, Ton Roosendaal <ton at blender.org>
>>> wrote:
>>>>>>>> Hi,
> 
> 
> 
> -- 
> Jonathan Williamson
> http://cgcookie.com
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


More information about the Bf-committers mailing list