[Bf-committers] Blender build with debug symbol

Howard Trickey howard.trickey at gmail.com
Sat Jun 8 12:41:09 CEST 2013


On Sat, Jun 8, 2013 at 6:33 AM, JF Gallant <pyroevil at hotmail.com> wrote:

> So It's start to be a bit complicated for me. I think I really need MSVC
> 2008 just for running Blender in debug mode correctly.
>

I think you'll find it relatively straightforward if you do it that way, as
I think that's what the majority of Windows builders use now.  And the
windows libraries in the Blender SVN should have all you need.


>
> > From: pyroevil at hotmail.com
> > To: bf-committers at blender.org
> > Date: Fri, 7 Jun 2013 16:55:49 -0400
> > Subject: Re: [Bf-committers] Blender build with debug symbol
> >
> > The build is finish and it's took me 2h30-3h00 to compile it. :SAnd when
> I try to run Blender.exe , it's give me a error message about missing dll
> "wrap_oal.dll".  :(
> > I don't know how many dll's like that I need to download individually.
> >
> > > From: pyroevil at hotmail.com
> > > To: bf-committers at blender.org
> > > Date: Fri, 7 Jun 2013 12:54:29 -0400
> > > Subject: Re: [Bf-committers] Blender build with debug symbol
> > >
> > > It's for this kind of technicality I want to go forward faster for
> now. If someone already have one compilated, it's will be appreciated, if
> not I continue to try to compile it myself on my side.
> > > Thanks
> > >
> > > JF
> > >
> > > > Date: Fri, 7 Jun 2013 17:16:19 +0300
> > > > From: kalast at gmail.com
> > > > To: bf-committers at blender.org
> > > > Subject: Re: [Bf-committers] Blender build with debug symbol
> > > >
> > > > Python in debug mode exists in our lib folders, you needn't compile
> it
> > > > yourself.
> > > > I think replacing Release with Debug in cmakeGUI should do the right
> thing.
> > > > However, if you need to run a debug build of blender, you also need
> the
> > > > debug versions of some MSVC libraries that will only be present if
> you have
> > > > Visual Studio 2008 Express installed or possibly the Windows SDK
> (see also
> > > > troubleshooting at the end of the links you posted).
> > > > _______________________________________________
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> > > > Bf-committers at blender.org
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