[Bf-committers] Blender build with debug symbol

JF Gallant pyroevil at hotmail.com
Sat Jun 8 12:33:10 CEST 2013


So It's start to be a bit complicated for me. I think I really need MSVC 2008 just for running Blender in debug mode correctly. 

> From: pyroevil at hotmail.com
> To: bf-committers at blender.org
> Date: Fri, 7 Jun 2013 16:55:49 -0400
> Subject: Re: [Bf-committers] Blender build with debug symbol
> 
> The build is finish and it's took me 2h30-3h00 to compile it. :SAnd when I try to run Blender.exe , it's give me a error message about missing dll "wrap_oal.dll".  :(
> I don't know how many dll's like that I need to download individually.
> 
> > From: pyroevil at hotmail.com
> > To: bf-committers at blender.org
> > Date: Fri, 7 Jun 2013 12:54:29 -0400
> > Subject: Re: [Bf-committers] Blender build with debug symbol
> > 
> > It's for this kind of technicality I want to go forward faster for now. If someone already have one compilated, it's will be appreciated, if not I continue to try to compile it myself on my side.
> > Thanks
> > 
> > JF
> > 
> > > Date: Fri, 7 Jun 2013 17:16:19 +0300
> > > From: kalast at gmail.com
> > > To: bf-committers at blender.org
> > > Subject: Re: [Bf-committers] Blender build with debug symbol
> > > 
> > > Python in debug mode exists in our lib folders, you needn't compile it
> > > yourself.
> > > I think replacing Release with Debug in cmakeGUI should do the right thing.
> > > However, if you need to run a debug build of blender, you also need the
> > > debug versions of some MSVC libraries that will only be present if you have
> > > Visual Studio 2008 Express installed or possibly the Windows SDK (see also
> > > troubleshooting at the end of the links you posted).
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