[Bf-committers] Blender build with debug symbol

JF Gallant pyroevil at hotmail.com
Fri Jun 7 16:05:40 CEST 2013


Hi Howard,
I'm near to be able to compile it. I felow the step describ here:http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/MinGW/CMake
but I find a similar tutorial here too: http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows/MinGW/Scons
But by the way I fellow the first one. After a couples of hours of error and try , I get some processing when I launchthe line "mingw32-make". Don't know if it's working because the process take a lot of time and must leave to go work before it's done.I just worry about to do all this hard work if somebody already build it and I'm not sure I'm do it correctly by replacing the tag " Release" for "Debug" in Cmake. And I not sure it's compile python in debug mode too.
JF


> Date: Fri, 7 Jun 2013 09:01:38 -0400
> From: howard.trickey at gmail.com
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] Blender build with debug symbol
> 
> At any rate, your readable stack trace only reinforces the point you made
> in your request: that it isn't useful without debug symbols.  Even with
> debug symbols, it is not clear that it would help much in finding your
> problem, but it may.  Maybe someone here has a debug windows build that
> they can point you at?  But you may find that after using that that you
> want to insert prints and recompile, or in future you may want to do this,
> so perhaps you should spend more time trying to figure out how to build on
> windows.  Can you explain what went wrong when you tried?
> 
> 
> 
> On Fri, Jun 7, 2013 at 8:33 AM, JF Gallant <pyroevil at hotmail.com> wrote:
> 
> > Hi,
> > Wow ... beautfiful mess :) Sorry.
> > http://www.pasteall.org/42903/dos
> > JF
> >
> > > From: ton at blender.org
> > > Date: Fri, 7 Jun 2013 14:21:33 +0200
> > > To: bf-committers at blender.org
> > > Subject: Re: [Bf-committers] Blender build with debug symbol
> > >
> > > Hi,
> > >
> > > As you can see, the text is not pasting in well. It sticks to "plain
> > text".
> > > You could try using www.pasteall.org for it?
> > >
> > > -Ton-
> > >
> > > --------------------------------------------------------
> > > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > > Chairman Blender Foundation - Producer Blender Institute
> > > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> > >
> > >
> > >
> > > On 7 Jun, 2013, at 14:04, JF Gallant wrote:
> > >
> > > > Hi !
> > > > I want to introduce myself. My name is Jean-Francois Gallant and I'm
> > the coder of the addon " Molecular ". I'm not a experienced coder and I
> > learn python by myself. I rewrote my script with cython for the beta
> > release one month ago. Now I need to debug it because I get some crash. I
> > try to use GDB that come with minGW32 ( I use it too for compiling my 32bit
> > version of my addon with cython ) but apparently I need than Blender and
> > it's embedded python interpreter compiled in debug mode ( with debug
> > symbols ). Because I don't have it , I got this kind of information ( see
> > "<<<" mark ) from gdb when it's crash :
> > > > #######D:\MinGW\bin>gdb
> > D:\stuff\blender-2.66a-windows32\blender.exeGNU gdb (GDB) 7.5Copyright (C)
> > 2012 Free Software Foundation, Inc.License GPLv3+: GNU GPL version 3 or
> > later <http://gnu.org/licenses/gpl.html>This is free software: you are
> > free to change and redistribute it.There is NO WARRANTY, to the extent
> > permitted by law.  Type "show copying"and "show warranty" for details.This
> > GDB was configured as "i686-pc-mingw32".For bug reporting instructions,
> > please see:<http://www.gnu.org/software/gdb/bugs/>...Reading symbols from
> > D:\stuff\blender-2.66a-windows32\blender.exe...(no debugging symbols
> > found)...done. <<<(gdb) runStarting program:
> > D:\stuff\blender-2.66a-windows32\blender.exe[New Thread 7764.0x17c8][New
> > Thread 7764.0x6c4][New Thread 7764.0x39e8][New Thread 7764.0x3210][New
> > Thread 7764.0x2200][New Thread 7764.0x42c0][New Thread 7764.0x274c][New
> > Thread 7764.0x27ec][New Thread 7764.0x1d54]Read new prefs:
> > C:\Users\jfgallant\AppData\Roaming\Blender Foundation\Blender\2
> >  .6
> > >  6\
> > > > config\userpref.blend[New Thread 7764.0x39d0][New Thread
> > 7764.0x42c4][New Thread 7764.0x2338][New Thread 7764.0x3330][New Thread
> > 7764.0xfe4][New Thread 7764.0x2684][New Thread 7764.0x1ae8][New Thread
> > 7764.0x3964][New Thread 7764.0x1844][New Thread 7764.0x3fc8][New Thread
> > 7764.0x308c][New Thread 7764.0x4250][New Thread 7764.0x3620][New Thread
> > 7764.0x1e50][New Thread 7764.0x9b4][New Thread 7764.0x2484][New Thread
> > 7764.0x2780][New Thread 7764.0x610][New Thread 7764.0x36e8][New Thread
> > 7764.0x3650]found bundled python:
> > D:\stuff\blender-2.66a-windows32\2.66\pythonread blend:
> > C:\Users\jfgallant\Downloads\mol.test2.blendMolecular Sim
> > start--------------------------------------------------  PackData take
> > 0.0sec  Number of cpu's used: 8[New Thread 7764.0x2bbc][New Thread
> > 7764.0x24e4][New Thread 7764.0x4210][New Thread 7764.0x1a94][New Thread
> > 7764.0x31a0][New Thread 7764.0x3294][New Thread 7764.0x359c]
> > > > Program received signal SIGSEGV, Segmentation fault.   <<<0x6b302146
> > in ?? () from
> > D:\stuff\blender-2.66a-windows32\2.66\scripts\addons\molecular\cmolcore.pyd
> >  <<<(gdb)##########
> > > > It's possible to get a compiled version of Blender win32 (and it's
> > embedded python) in debug mode ? ( I tried to do it myself but without
> > success ).
> > > > Thanks to everyone !
> > > > JF
> > > > _______________________________________________
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