[Bf-committers] Where did OpenGL dither go?
Ton Roosendaal
ton at blender.org
Thu Jun 6 12:58:44 CEST 2013
Hi all,
Someone pointed me at the banding, visible in shaded 3d viewports with greyscales.
None of the systems I tried (mac nvidia, mac ati, linux nvidia) shows any dither in the viewport... and there's nothing in the code pointing at being disabled.
I checked it with a print in the graded backdrop drawing:
printf("dither is %d\n", glIsEnabled(GL_DITHER));
And it says it's on.
Screenie, with expanded color range to see the banding:
http://www.pasteall.org/pic/52953
Shouldn't it show a nice stipple pattern? I recall this, but more like from 10 years ago or so :)
Googling about it didn't give me info about this feature being dropped in drivers nowadays.
-Ton-
--------------------------------------------------------
Ton Roosendaal - ton at blender.org - www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
More information about the Bf-committers
mailing list