[Bf-committers] sculpt mode wireframe display issue and question

David Jeske davidj at gmail.com
Mon Jul 29 02:09:40 CEST 2013


On Sun, Jul 28, 2013 at 2:31 PM, Sergey Sharybin <sergey.vfx at gmail.com>wrote:

> Talked to artists and the way to go here is to draw all edges in sculpt
> mode (both dynamic and non-dynamic topology).Meaning you'll just need to
> change a way how non-dynamic topology edges are displaying in sculpt mode.
>
> - Would rather have patch which draws all edges in sculpt mode commited
> separately.

- Making more global changes could harm ongoing viewport draw changes GSoC
> project.
> - Need to use feedback from module-owner-artists. Making UI change decision
> relying on feedback only from this ML could easily lead to not so much
> correct decisions.
>

Thanks. Sounds good...

The module owners page lists says Sculpting is Nicholas Bishop, Brecht Van
Lommel, Sergey Sharybin....

Any input from any of you on switching wireframe display in sculpt mode to
always draw all edges, to resolve the bug described earlier in this thread?


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