[Bf-committers] sculpt mode wireframe display issue and question
davidj at gmail.com
Sat Jul 27 05:46:10 CEST 2013
> In 2.49, multiresolution was not a modifier. The feature was lost while
> 2.5 interface changes when multi-resolution became a modifier.
I see. Just glancing at it, it looks like "optimal display" marks edges for
display which correspond to level-0 edges. I don't see why the same
technique couldn't work to revive the "edges:#" feature from 2.49, but I'll
have to dig a little deeper to see if I'm understanding this correctly.
> Yes , it is desirable to have it little more subtile but not too much.
> It should still show wireframe more obvious than just a flat shading.
My proposal is to use the same alpha-white lines as weight paint mode....
You can see the difference here..
I think it's more subtle, and shows up clearly in more situations. It
becomes invisible with a pure-white object, just as the current orange
selection color becomes invisible with a selection-color object.
If this is preferred, I think the right thing to do is make this an
additional theme-color (sculpt-mode-wireframe). Weight paint doesn't theme
this white-alpha color, but it knows what color the weight paint surfaces
will be underneath.
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