[Bf-committers] sculpt mode wireframe display issue and question

Ronan Ducluzeau aka "zeauro" zeauron at gmail.com
Sat Jul 27 01:33:04 CEST 2013


Explicit wire-control adapts itself to information you want to display.
Wire helps to evaluate possibilities for future strokes when using 
specific brushes (grab/crease/pinch/smooth...).
But it does not necessary require to display highest level to be useful. 
It can help to take decision to switch to a lower level to sculpt.
Base-mesh reminds UV seams, UV Islands, vertex color, weight groups, 
vertices influenced by shapekeys.
It explicits borders or areas that you may want to avoïd while sculpting 
because it correponds to a node material transition.
So, it is less useful. Now, that we have hiding and masking.

In 2.49, multiresolution was not a modifier. The feature was lost while 
2.5 interface changes when multi-resolution became a modifier.

On 27/07/2013 00:25, David Jeske wrote:
> @Sergey - Another way to consider the question is -- does anyone thinks
> it's worth the effort to properly fix hiding-of-coplanar edges in
> non-dynamic sculpt mode? or is the simpler solution, forcing all edges to
> display like dyntopo, sufficient?   It sounds like you think forcing all
> edges to display is the right choice. It would be great if you could ask
> other artists if they agree.
>
> @Ronan - I see. Did explicit wire-control work much better than the current
> "optimal display"? (which as far as I can tell means "draw only base-mesh
> edges") I'll take a peek and see where that feature went.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



More information about the Bf-committers mailing list