[Bf-committers] Hive system

CoDEmanX codemanx at gmx.de
Wed Jul 17 23:50:20 CEST 2013


There are two pictures in the ba.org thread, so check it out:

http://www.blenderartists.org/forum/showthread.php?256747-The-Hive-system-version-0-91-released&p=2133217&viewfull=1#post2133217

Looks similar to CryEngine's FlowGraph. Once it will be integrated into 
Blender and use native PyNodes, that would be a huge step forward for 
the engine - but I hope it won't stay an "on top" addition, but rather 
replace the bricks!


Am 17.07.2013 16:38, schrieb Thomas Volkmann:
> Hi,
> you don't have any screenshots or videos anywhere by any chance? I'm too busy
> for installing and testing it myself... :/
>
> cheers,
> Thomas
>
>
>> Sjoerd de Vries <sjdv1982 at gmail.com> hat am 17. Juli 2013 um 16:14
>> geschrieben:
>>
>>
>> Hi everyone,
>>
>> Just a quick notification that a new (beta) version of the hive system for
>> nodal logic has been released. It now has 100+ pages of documented
>> tutorials and examples.
>> It runs in pure Python on top of the BGE, with Blender 2.65 or later.
>> The GUI is currently external (using Qt), but will be ported to run
>> in-Blender (using PyNodes) this summer.
>>
>> More information can be found on the BA thread:
>> http://www.blenderartists.org/forum/showthread.php?256747
>>
>> Feedback and suggestions on all aspects are most welcome. In particular,
>> the user experience for artists. The hive system has fine-grained control
>> and mechanics, but I have no expertise in developing intuitive interfaces
>> for non-technical users. I hope to learn from the people on this mailing
>> list.
>>
>> cheers
>>
>> Sjoerd
>>
>> PS. For those who remember the last discussion: the license has now been
>> changed from GPL to BSD.
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