[Bf-committers] Import Mesh with VertexColor?
lists at thomasvolkmann.com
Wed Jul 17 20:37:48 CEST 2013
I know, I should complain less and commit more to the usability of Blender (I
had some part in the AfterFX exporter though :) ).
But for that to happen, I would need to interact with Blender more often. Which
I would if I could use it in production. Which I can't, because I can't get
stuff in initially. It's a vicious circle...
> Michael Williamson <michaelw at cowtoolsmedia.co.uk> hat am 17. Juli 2013 um
> 20:11 geschrieben:
> Probably not teh answer you want to hear but a few years ago when I was
> going back and forth between blender and maya I wrote a simple vertex
> colour ascii format file and exporter's /importers for blender and maya..
> sadly I don't have the code and even if i did blender side would be 2.49
> so would need scrapping and starting again and maya side would need to
> be re-written for max/softimage anyway..
> just saying it's not too hard to 'roll you own' solution in some of
> these cases..
> Ultimately I'd like full featured fbx IO but until then...
> On 17/07/2013 18:52, Thomas Volkmann wrote:
> > Hi,
> > it's the time of the year again, when I want to use Blender for some 'real'
> > tasks at work. And as usual I am having huge problems getting my Data into
> > and
> > out of Blender.
> > Last time it was Camera animation that I couldn't get into Blender*, this
> > time
> > I'm using the vertex-colors when importing a mesh into Blender (from
> > Softimage
> > or Max).
> > So my question:
> > Am I doing something wrong, or is it just not supported?
> > Again my usual plea (short version): If Blender wants to take part in
> > professional pipelines, the data IO is crucial!
> > cheers,
> > Thomas
> > *workaround: export to fbx and use the Autodesk FBX-converter to convert to
> > collada -dae
> > If someone is interested, there is a initiative for a standard Cameradata IO
> > format: <https://groups.google.com/forum/#!topic/xsi_list/G3Fuwh0qG7I>
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