[Bf-committers] Import Mesh with VertexColor?
Michael Williamson
michaelw at cowtoolsmedia.co.uk
Wed Jul 17 20:11:55 CEST 2013
Probably not teh answer you want to hear but a few years ago when I was
going back and forth between blender and maya I wrote a simple vertex
colour ascii format file and exporter's /importers for blender and maya..
sadly I don't have the code and even if i did blender side would be 2.49
so would need scrapping and starting again and maya side would need to
be re-written for max/softimage anyway..
just saying it's not too hard to 'roll you own' solution in some of
these cases..
Ultimately I'd like full featured fbx IO but until then...
On 17/07/2013 18:52, Thomas Volkmann wrote:
> Hi,
> it's the time of the year again, when I want to use Blender for some 'real'
> tasks at work. And as usual I am having huge problems getting my Data into and
> out of Blender.
> Last time it was Camera animation that I couldn't get into Blender*, this time
> I'm using the vertex-colors when importing a mesh into Blender (from Softimage
> or Max).
> So my question:
> Am I doing something wrong, or is it just not supported?
>
> Again my usual plea (short version): If Blender wants to take part in
> professional pipelines, the data IO is crucial!
>
> cheers,
> Thomas
>
> *workaround: export to fbx and use the Autodesk FBX-converter to convert to
> collada -dae
> If someone is interested, there is a initiative for a standard Cameradata IO
> format: <https://groups.google.com/forum/#!topic/xsi_list/G3Fuwh0qG7I>
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