[Bf-committers] Simple modifier: deform axis support

Jonathan Williamson jonathan at cgcookie.com
Mon Jul 15 16:06:19 CEST 2013


Ah yes that would be a welcome change and should give the control needed.

On Monday, July 15, 2013, Andrey Dubravin wrote:

> Bend deform has two axis deformation settings, and my patch change only
> one. Here(http://www.pasteall.org/pic/show.php?id=55621) is the
> explanation
> how it works in graphics :) So deform axis is red and can be changed,
> target axis is blue and can't be changed currently.
>
> Think solution here can be for bend deform make switch looks something like
> this:
> X->Y
> X->Z
> Y->X
> Y->Z
> Z->X
> Z->Y
>
> instead of
> x
> y
> z
>
> i try to update patch later.
>
> On Mon, Jul 15, 2013 at 2:19 AM, Andy <metalliandy666 at googlemail.com>
> wrote:
>
> > I would tend to agree with Jonathan. From an artists perspective it is
> > always terribly confusing when you have an option to bend around a axis
> and
> > it doesn't actually bend around the axis you set. For example, X should
> > bend around X and Y around Y etc.
> >
> > Doing this would help the using if such a tool immensely. :)
> >
> > -Andy
> >
> > On 13 Jul 2013, at 19:58, Jonathan Williamson <jonathan at cgcookie.com>
> > wrote:
> >
> > > I guess I don't really follow what you mean?
> > >
> > > Here is what I would expect X to do: http://cl.ly/QE02
> > >
> > > So that it's bending around the X axis, as if the mesh were paper
> > wrapping
> > > around a cylinder. This is exactly how Y axis behaves.
> > >
> > >
> > >
> > > Jonathan Williamson
> > > http://cgcookie.com
> > >
> > >
> > > On Sat, Jul 13, 2013 at 1:25 AM, Andrey Dubravin
> > > <andrey.dubravin at gmail.com>wrote:
> > >
> > >> Hello!
> > >>
> > >> Jonathan, thanks for reply :)
> > >> By default "bend deform" bend object along Z axis to Y axis. After my
> > >> change, when you set Y it deform along Y to Z. And for X: X to Y. So
> > >> current behaviour is not a bug i think.
> > >> But maybe better add new option specially for bend to set also way of
> > >> deformation not only deform axis?
> > >>
> > >> Thanks.
> > >>
> > >>
> > >> This is great Andrey! Not being a developer I can't speak to the
> actual
> > >>> patch, but I was able to apply it and test. This is something I've
> > wanted
> > >>> for ages.
> > >>>
> > >>> It seems to give some inconsistent results, though. Using a Torus
> with
> > >> the
> > >>> origin at the center, with a Bend angle of 120 I get different
> results
> > >> for
> > >>> the X and Y axis.
> > >>>
> > >>> With the Y axis I get this (which is exactly what I would expect and
> > >> want:
> > >>> http://cl.ly/QBXP
> > >>>
> > >>> But with the X axis (using the same bend angle) I get this:
> > >>> http://cl.ly/QBrk
> > >>>
> > >>> All other deform modes seem to work consistently.
> > >>>
> > >>> Jonathan Williamson
> > >>> http://cgcookie.com
> > >>>
> > >>>
> > >>> On Thu, Jul 11, 2013 at 5:03 AM, Andrey Dubravin
> > >>> <andrey.dubravin at gmail.com>wrote:
> > >>>
> > >>>> Hello!
> > >>>>
> > >>>> I make task from wiki:
> > >>
> >
> http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Simple_Deform_Modifier
> > >>>>
> > >>>> Added XYZ selection for deformation axis for simple modifier.
> > >>>> Changed UI screenshot and patch attached to patch request (#36094).
> > >>>>
> > >>>> Thanks.
> > >>>>
> > >>>> --
> > >>>> Andrey Dubravin
> > >>>> _______________________________________________
> > >>>> Bf-committers mailing list
> > >>>> Bf-committers at blender.org
> > >>>> http://lists.blender.org/mailman/listinfo/bf-committers
> > >>
> > >>
> > >>
> > >> --
> > >> Andrey Dubravin
> > >> _______________________________________________
> > >> Bf-committers mailing list
> > >



-- 
Jonathan Williamson
http://cgcookie.com


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