[Bf-committers] Simple modifier: deform axis support
metalliandy666 at googlemail.com
Mon Jul 15 00:19:22 CEST 2013
I would tend to agree with Jonathan. From an artists perspective it is always terribly confusing when you have an option to bend around a axis and it doesn't actually bend around the axis you set. For example, X should bend around X and Y around Y etc.
Doing this would help the using if such a tool immensely. :)
On 13 Jul 2013, at 19:58, Jonathan Williamson <jonathan at cgcookie.com> wrote:
> I guess I don't really follow what you mean?
> Here is what I would expect X to do: http://cl.ly/QE02
> So that it's bending around the X axis, as if the mesh were paper wrapping
> around a cylinder. This is exactly how Y axis behaves.
> Jonathan Williamson
> On Sat, Jul 13, 2013 at 1:25 AM, Andrey Dubravin
> <andrey.dubravin at gmail.com>wrote:
>> Jonathan, thanks for reply :)
>> By default "bend deform" bend object along Z axis to Y axis. After my
>> change, when you set Y it deform along Y to Z. And for X: X to Y. So
>> current behaviour is not a bug i think.
>> But maybe better add new option specially for bend to set also way of
>> deformation not only deform axis?
>> This is great Andrey! Not being a developer I can't speak to the actual
>>> patch, but I was able to apply it and test. This is something I've wanted
>>> for ages.
>>> It seems to give some inconsistent results, though. Using a Torus with
>>> origin at the center, with a Bend angle of 120 I get different results
>>> the X and Y axis.
>>> With the Y axis I get this (which is exactly what I would expect and
>>> But with the X axis (using the same bend angle) I get this:
>>> All other deform modes seem to work consistently.
>>> Jonathan Williamson
>>> On Thu, Jul 11, 2013 at 5:03 AM, Andrey Dubravin
>>> <andrey.dubravin at gmail.com>wrote:
>>>> I make task from wiki:
>>>> Added XYZ selection for deformation axis for simple modifier.
>>>> Changed UI screenshot and patch attached to patch request (#36094).
>>>> Andrey Dubravin
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
>> Andrey Dubravin
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