[Bf-committers] Simple modifier: deform axis support
andrey.dubravin at gmail.com
Sat Jul 13 10:25:31 CEST 2013
Jonathan, thanks for reply :)
By default "bend deform" bend object along Z axis to Y axis. After my
change, when you set Y it deform along Y to Z. And for X: X to Y. So
current behaviour is not a bug i think.
But maybe better add new option specially for bend to set also way of
deformation not only deform axis?
This is great Andrey! Not being a developer I can't speak to the actual
> patch, but I was able to apply it and test. This is something I've wanted
> for ages.
> It seems to give some inconsistent results, though. Using a Torus with the
> origin at the center, with a Bend angle of 120 I get different results for
> the X and Y axis.
> With the Y axis I get this (which is exactly what I would expect and want:
> But with the X axis (using the same bend angle) I get this:
> All other deform modes seem to work consistently.
> Jonathan Williamson
> On Thu, Jul 11, 2013 at 5:03 AM, Andrey Dubravin
> <andrey.dubravin at gmail.com>wrote:
> > Hello!
> > I make task from wiki:
> > Added XYZ selection for deformation axis for simple modifier.
> > Changed UI screenshot and patch attached to patch request (#36094).
> > Thanks.
> > --
> > Andrey Dubravin
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> > Bf-committers at blender.org
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