[Bf-committers] Simple modifier: deform axis support

Andrey Dubravin andrey.dubravin at gmail.com
Sat Jul 13 10:25:31 CEST 2013


Hello!

Jonathan, thanks for reply :)
By default "bend deform" bend object along Z axis to Y axis. After my
change, when you set Y it deform along Y to Z. And for X: X to Y. So
current behaviour is not a bug i think.
But maybe better add new option specially for bend to set also way of
deformation not only deform axis?

Thanks.


This is great Andrey! Not being a developer I can't speak to the actual
> patch, but I was able to apply it and test. This is something I've wanted
> for ages.
>
> It seems to give some inconsistent results, though. Using a Torus with the
> origin at the center, with a Bend angle of 120 I get different results for
> the X and Y axis.
>
> With the Y axis I get this (which is exactly what I would expect and want:
> http://cl.ly/QBXP
>
> But with the X axis (using the same bend angle) I get this:
> http://cl.ly/QBrk
>
> All other deform modes seem to work consistently.
>
> Jonathan Williamson
> http://cgcookie.com
>
>
> On Thu, Jul 11, 2013 at 5:03 AM, Andrey Dubravin
> <andrey.dubravin at gmail.com>wrote:
>
> > Hello!
> >
> > I make task from wiki:
> >
> >
> http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Simple_Deform_Modifier
> >
> > Added XYZ selection for deformation axis for simple modifier.
> > Changed UI screenshot and patch attached to patch request (#36094).
> >
> > Thanks.
> >
> > --
> > Andrey Dubravin
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>



--
Andrey Dubravin


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