[Bf-committers] Rigid body Ik armature system?

Jacob Merrill blueprintrandom1 at gmail.com
Sun Jul 7 20:12:50 CEST 2013


I have been messing with "TorqueTrackTo" and "ApplyForceToTarget"

instead could I have a "rigid body IK solver" with max torques on all bones
and input "target angle" or "tracking object"


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