[Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...
blender at dingto.org
Sun Jul 7 10:48:14 CEST 2013
I am not sure what to make of these new layouts yet, imho it's more
complicated to scan 3 columns with no description or misleading title,
than scanning through the list we have know.
So I am not convinced here yet. ;)
Am 07.07.2013 06:53, schrieb Gavin Howard:
> +1 to the last 3-column layout with no headers.
> Gavin H.
> On Sat, Jul 6, 2013 at 10:36 PM, David Jeske <davidj at gmail.com> wrote:
>>> Maybe something like this, with 2 columns:
>>> Not saying this is ideal, but I think trying to fit everything in
>>> columns with a single title per column constraints things too much.
>> I think any of these non-flipping layouts would be a big improvement. The
>> reason I'm going wider is to keep the common views within mouse-reach when
>> menu opens "up". Below is a reachability comparison. I think the
>> difference in everyday usability would be significant. (Keeping 3d-view
>> close is one of the justifications I hear for today's "flipping" menus)
>> As for the headers, we could just drop them. They are not a very important
>> part of layout waypointing, memory, or everyday usability. They are mostly
>> for new-users to get some idea what the categories are. However, if there
>> isn't enough ontological correctness they confuse more than help.
>> What do you/folks think about this 3 column layout? .. with no headers
>> It's the same as your ordering, except I put Node-Editor with the "main"
>> stuff on the left because I think the compositor is as good a "main view /
>> start-point" as the other things over there. (ignore the kind of nasty
>> extra space below "Editor Type".. it's a byproduct of the current menu code
>> and could be fixed)
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