[Bf-committers] Multiple OpenGL Windows?

Alberto Torres kungfoobar at gmail.com
Fri Jul 5 21:54:13 CEST 2013


Someone should test if SDL stuff is still working. Maybe that variable
needs re-adding but only just before SDL initialization, and to be removed
after.

Also, as a workaround for previous versions you can do:

import os
del os.environ['SDL_VIDEODRIVER']

Or something like that.
--
DiThi


2013/7/4 Sinan Hassani <[email redacted]>

> On 13-07-04 07:31 AM, Brecht Van Lommel wrote:
> > I found some suspicious code in Blender that would set the environment
> > variable SDL_VIDEODRIVER=dummy. I'm not sure if that's the cause of
> > the problem, but I would expect such environment variables to
> > influence child processes. That code is removed now in svn revision
> > 57992 or newer, please test if it helps.
> Hey this worked!!! Thanks Brecht!
>
> I tested using daily buildbot build: 57997
>
> However, I'm currently using Blender 2.68 RC1, but I will switch to
> 57997, and if I find any bugs, I will make a note that I'm using build
> 57997 instead of 2.68 RC1.
>
> So I can confirm that as of build 57997, SDL 2.0 applications can be
> launched from within Blender.
>
> Sinan
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