[Bf-committers] Wayland and Blender

Wander Lairson Costa wander.lairson at gmail.com
Tue Jul 2 03:38:13 CEST 2013


2013/7/1 Campbell Barton <ideasman42 at gmail.com>:
> I'd prefer WITH_EGL be separate option, it makes it easier if we want
> use EGL for non wayland builds later on,
>
> In CMake you could do this so anyone building doesn't need to set extra options:
>
> if(WITH_WAYLAND)
>   set(WITH_EGL ON)
> endif()
>

Done: https://github.com/walac/blender-wayland/commit/77a8ef4f574ab1dcf0ed661bd0f3cb255b6fd5b1

> Picky note - would prefer WITH_WAYLAND --> WITH_GHOST_WAYLAND, matches
> WITH_GHOST_SDL.
>

Done: https://github.com/walac/blender-wayland/commit/b61b6432418194bad310ac58fd2cfa2f335df78e

> On Tue, Jul 2, 2013 at 9:22 AM, Jason Wilkins <jason.a.wilkins at gmail.com> wrote:
>> I wouldn't worry about it yet.  I'll just make sure to keep up with any
>> updates you provide.
>>
>>
>> On Mon, Jul 1, 2013 at 9:24 AM, Wander Lairson Costa <
>> wander.lairson at gmail.com> wrote:
>>
>>> 2013/6/30 Jason Wilkins <jason.a.wilkins at gmail.com>:
>>> > I'm aware of this now and will keep an eye on it.
>>> >
>>> > One thing I'm doing is breaking out EGL support so it isn't tied to the
>>> > particular platform that is being built for.  That shouldn't lead to any
>>> > merge conflicts in an entirely new platform like Wayland.  It just means
>>> > that it would be nice if it moved to use the shared EGL code at some
>>> point
>>> > later.
>>> >
>>>
>>> Well, I tied EGL to Wayland in cmake, but if there are any EGL switch
>>> at merge time, I can change it to when we have WITH_WAYLAND, I switch
>>> (something like) WITH_EGL=ON in CMakeLists.txt.
>>>
>>> If it is preferable, I can separate the two libraries in their own switch.
>>>
>>> --
>>> Best Regards,
>>> Wander Lairson Costa
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>>> http://lists.blender.org/mailman/listinfo/bf-committers
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>
>
>
> --
> - Campbell
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-- 
Best Regards,
Wander Lairson Costa


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