[Bf-committers] Wayland and Blender

Jason Wilkins jason.a.wilkins at gmail.com
Tue Jul 2 01:22:30 CEST 2013


I wouldn't worry about it yet.  I'll just make sure to keep up with any
updates you provide.


On Mon, Jul 1, 2013 at 9:24 AM, Wander Lairson Costa <
wander.lairson at gmail.com> wrote:

> 2013/6/30 Jason Wilkins <jason.a.wilkins at gmail.com>:
> > I'm aware of this now and will keep an eye on it.
> >
> > One thing I'm doing is breaking out EGL support so it isn't tied to the
> > particular platform that is being built for.  That shouldn't lead to any
> > merge conflicts in an entirely new platform like Wayland.  It just means
> > that it would be nice if it moved to use the shared EGL code at some
> point
> > later.
> >
>
> Well, I tied EGL to Wayland in cmake, but if there are any EGL switch
> at merge time, I can change it to when we have WITH_WAYLAND, I switch
> (something like) WITH_EGL=ON in CMakeLists.txt.
>
> If it is preferable, I can separate the two libraries in their own switch.
>
> --
> Best Regards,
> Wander Lairson Costa
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